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Creating The very First Bits Of Your Airport

PostPosted: Sat Aug 04, 2007 11:20 am
by Pilot James
Hi guys,
Im new to making an airport my self but im unsure on where to put the actual airport because i dont know what it means by the co-dinates, if i put some in its either on a hill etc Could anybody help me with a guide which is so easy to create an airport from scratch.

Cheers Guys
James

Re: Creating The very First Bits Of Your Airport

PostPosted: Sat Aug 04, 2007 12:50 pm
by dave3cu
What Flight Simulator version are you using, 2004, X, or other? Though the process is basically the same for each, the tools may differ.

The basic the steps are:
Flatten the area for your new airport using one of the 'flatten' tools.
Exclude default scenery objects and autogen objects using one of the 'exclude' tools.
Build your airport facilities (runways, taxiways, aprons, parking, communications and navaids)
Place 3-D objects (buildings, etc) using one of the 'object placer' tools.

The specific tools used, and how to use them, depend on which sim your using. Many  are available in SimV Downloads,  Utilities or Design Utilities sections.

Dave

Re: Creating The very First Bits Of Your Airport

PostPosted: Sat Aug 04, 2007 1:26 pm
by Pilot James
Well i am using 2004 and using AFCAD. Will afcad work ??

Cheers James

Re: Creating The very First Bits Of Your Airport

PostPosted: Sat Aug 04, 2007 3:49 pm
by dave3cu
Yes, Afcad is one of the tools you will use. It is used to place the visible parts like runways and taxiways and aprons, surface and approach lighting, as well as invisible stuff like runway and taxi routes, for atc and ai, and comm and nav freqs. It cannot place 3-d objects like hangers and such. In theory you can also flatten the airport area by drawing an apron. This is problematic as any apron you draw on top of that, for parking areas or such, will not show.

Flatten--is usually done using one of the utilities designed for the purpose. FlattEx is a small utility that will help you create 'flatten lines' to put in your 'scenery.cfg' file.

Exclude--FlattEx will also create the 'exclude lines, for the 'scenery.cfg' file, to remove default objects and autogen from your airport.

Building your airport facilities--Afcad

Place 3-d objects--Rwy12 is a freeware 3-d object placer. It will place objects from the (FS9) default

Re: Creating The very First Bits Of Your Airport

PostPosted: Sun Aug 05, 2007 12:18 pm
by Pilot James
Ok cheers dave mate, Is there a guide or something to how to use these tools on how to start your airport off ??

Cheers James

Re: Creating The very First Bits Of Your Airport

PostPosted: Mon Aug 06, 2007 7:10 pm
by dave3cu
Each of the tools

Re: Creating The very First Bits Of Your Airport

PostPosted: Tue Aug 07, 2007 12:55 pm
by Pilot James
Ok cheers for that dave, Will see if i can do it later.

Cheers James