Creating The very First Bits Of Your Airport

FSSC, Airport 2.*, CfgEdit, etc. Get to grips with designing Scenery & Panels here!

Creating The very First Bits Of Your Airport

Postby Pilot James » Sat Aug 04, 2007 11:20 am

Hi guys,
Im new to making an airport my self but im unsure on where to put the actual airport because i dont know what it means by the co-dinates, if i put some in its either on a hill etc Could anybody help me with a guide which is so easy to create an airport from scratch.

Cheers Guys
James
Last edited by Pilot James on Sat Aug 04, 2007 12:48 pm, edited 1 time in total.
J.Lawson
User avatar
Pilot James
2nd Lieutenant
2nd Lieutenant
 
Posts: 97
Joined: Sat Aug 04, 2007 11:53 am
Location: Wakefield

Re: Creating The very First Bits Of Your Airport

Postby dave3cu » Sat Aug 04, 2007 12:50 pm

What Flight Simulator version are you using, 2004, X, or other? Though the process is basically the same for each, the tools may differ.

The basic the steps are:
Flatten the area for your new airport using one of the 'flatten' tools.
Exclude default scenery objects and autogen objects using one of the 'exclude' tools.
Build your airport facilities (runways, taxiways, aprons, parking, communications and navaids)
Place 3-D objects (buildings, etc) using one of the 'object placer' tools.

The specific tools used, and how to use them, depend on which sim your using. Many  are available in SimV Downloads,  Utilities or Design Utilities sections.

Dave
Last edited by dave3cu on Sat Aug 04, 2007 12:55 pm, edited 1 time in total.
At that time [1909] the chief engineer was almost always the chief test pilot as well. That had the fortunate result of eliminating poor engineering early in aviation.
dave3cu
Major
Major
 
Posts: 3141
Joined: Sun May 19, 2002 9:55 am
Location: 3CU, Northern Wisconsin, USA

Re: Creating The very First Bits Of Your Airport

Postby Pilot James » Sat Aug 04, 2007 1:26 pm

Well i am using 2004 and using AFCAD. Will afcad work ??

Cheers James
J.Lawson
User avatar
Pilot James
2nd Lieutenant
2nd Lieutenant
 
Posts: 97
Joined: Sat Aug 04, 2007 11:53 am
Location: Wakefield

Re: Creating The very First Bits Of Your Airport

Postby dave3cu » Sat Aug 04, 2007 3:49 pm

Yes, Afcad is one of the tools you will use. It is used to place the visible parts like runways and taxiways and aprons, surface and approach lighting, as well as invisible stuff like runway and taxi routes, for atc and ai, and comm and nav freqs. It cannot place 3-d objects like hangers and such. In theory you can also flatten the airport area by drawing an apron. This is problematic as any apron you draw on top of that, for parking areas or such, will not show.

Flatten--is usually done using one of the utilities designed for the purpose. FlattEx is a small utility that will help you create 'flatten lines' to put in your 'scenery.cfg' file.

Exclude--FlattEx will also create the 'exclude lines, for the 'scenery.cfg' file, to remove default objects and autogen from your airport.

Building your airport facilities--Afcad

Place 3-d objects--Rwy12 is a freeware 3-d object placer. It will place objects from the (FS9) default
Last edited by dave3cu on Sat Aug 04, 2007 3:52 pm, edited 1 time in total.
At that time [1909] the chief engineer was almost always the chief test pilot as well. That had the fortunate result of eliminating poor engineering early in aviation.
dave3cu
Major
Major
 
Posts: 3141
Joined: Sun May 19, 2002 9:55 am
Location: 3CU, Northern Wisconsin, USA

Re: Creating The very First Bits Of Your Airport

Postby Pilot James » Sun Aug 05, 2007 12:18 pm

Ok cheers dave mate, Is there a guide or something to how to use these tools on how to start your airport off ??

Cheers James
J.Lawson
User avatar
Pilot James
2nd Lieutenant
2nd Lieutenant
 
Posts: 97
Joined: Sat Aug 04, 2007 11:53 am
Location: Wakefield

Re: Creating The very First Bits Of Your Airport

Postby dave3cu » Mon Aug 06, 2007 7:10 pm

Each of the tools
Last edited by dave3cu on Mon Aug 06, 2007 7:13 pm, edited 1 time in total.
At that time [1909] the chief engineer was almost always the chief test pilot as well. That had the fortunate result of eliminating poor engineering early in aviation.
dave3cu
Major
Major
 
Posts: 3141
Joined: Sun May 19, 2002 9:55 am
Location: 3CU, Northern Wisconsin, USA

Re: Creating The very First Bits Of Your Airport

Postby Pilot James » Tue Aug 07, 2007 12:55 pm

Ok cheers for that dave, Will see if i can do it later.

Cheers James
J.Lawson
User avatar
Pilot James
2nd Lieutenant
2nd Lieutenant
 
Posts: 97
Joined: Sat Aug 04, 2007 11:53 am
Location: Wakefield


Return to Scenery & Panel Design

Who is online

Users browsing this forum: No registered users and 192 guests