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interested but stuck :S

PostPosted: Fri Mar 30, 2007 4:24 pm
by flymo
im interested in makeing my own airfields and things.
but im not sure where to start

as im a noob at this, i want to start basic

could someone please link me to what ever tools i need to get started (i have GMAX already installed)

and if possible a tutorial or two on airfield design.

cheers
john

Re: interested but stuck :S

PostPosted: Fri Mar 30, 2007 10:58 pm
by dave3cu
Though the process is similar in FS8, 9, and 10, specific answers depend on what version of FS you want to design for.

Re: interested but stuck :S

PostPosted: Sat Mar 31, 2007 4:39 am
by flymo
FS2004  9.0

Re: interested but stuck :S

PostPosted: Sat Mar 31, 2007 10:35 am
by FSGT Gabe
AFCAD for sure...and just use the tutorials that come with it...they're excellent.

If you want to start designing airfields, go with AFCAD...it's so simple yet so powerful...took me like 15 minutes to learn...

- Kevin :D

Re: interested but stuck :S

PostPosted: Sat Mar 31, 2007 7:50 pm
by dave3cu
As Kevin mentioned:Afcad 2.21-creates the visible and invisible airport elements and data for your airport. It does not place 3-d objects like buildings or signs, etc.

If your creating a new airport, you'll probably have 'flatten' the area for the Afcad airport surfaces to show properly. You may also have to 'exclude' existing scenery objects.

fsflatten (click 'Utililty to flatten terrain' link)-create 'flatten' file (.bgl) to level the terrain for Afcad.

ExcBuilder 2.0- create 'exclude' file (.bgl) to remove objects.

FlattEx-Does both 'flatten' and 'exclude', but in a different manner. It creates text 'code' to be placed in the 'Scenery.cfg' file.

Another option if your interested in creating more than simple airports or in creating/modifying other scenery in FS-

SBuilder (bottom of page for the 3 files needed to install the latest version). It has all the tools necessary to do most any scenery creation or mod, including 'flatten' and 'exclude' for your airports. It can also place scenery objects from many of the 'object libraries' available for download, including Rwy12 libraries.