Coastline Maker 2.0

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Coastline Maker 2.0

Postby Drakma » Sat Mar 17, 2007 1:17 pm

This is difficult say in English. I make big bgls Duluth, Mn, Superior, Wis, harbor, and river {140 square miles}. Bgls work good, need edit. Assembly files lost in computer crash. Need decompiler reverse engineer MY bgls. Any help??
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Re: Coastline Maker 2.0

Postby dave3cu » Sat Mar 17, 2007 8:35 pm

I can't give any help on decompiling, but if you have SBuilder you can edit your LWM and VTP bgl's directly. (This assumes your project is for FS2004.)

If you have an SBuilder project for the area (either an existing one or create a new one) you can open the project and then use the File>Append>(LWM or VPT) command to incorporate your .bgl's into the project. You can the edit them and compile to .bgl.

Dave

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Last edited by dave3cu on Sat Mar 17, 2007 8:43 pm, edited 1 time in total.
At that time [1909] the chief engineer was almost always the chief test pilot as well. That had the fortunate result of eliminating poor engineering early in aviation.
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Re: Coastline Maker 2.0

Postby Drakma » Thu Mar 29, 2007 10:35 am

Thankyou so much for your kind reply. It necessary for me retrace all project to make right. It is best. I too am close harbor -- 120miles. Someday hope MSFS is all phototexture. Make things easier. Thankyou very much.  :)
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