by Katahu » Thu Mar 01, 2007 6:17 pm
This is how I apply textures onto my models:
1. Create a standard material while using the normal textures as a diffuse.
2. Select the object you want to texture and apply the UVW Map modifier.
3. Apply the texture.
4. Collapse the modifier stack.
5. Select the desired polygon of the object.
6. Apply the Unwrap UVW modifier while the polygons are still selected.
7. Use the EDIT tool in the modify area to properly align the desired polygon with a certain spot in the texture.
8. Once done, collapse the modifier stack once again.
9. Repeat from step 5 until finished.
I noticed that by collapsing the stack, you create a perminant print on the selected polygons so that you can move on to the next polygon without messing up the texture setup in the previous polygons. This trick is mainly used for FS scenery objects made in Gmax, but it's justb as useful when texturing aircraft.
Last edited by
Katahu on Thu Mar 01, 2007 6:18 pm, edited 1 time in total.