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texture unwrapping problem

PostPosted: Sun Feb 18, 2007 1:50 am
by DanielF
So, now that I finally mastered importing a gmax model into FSX, I'm trying to add some textures.

Re: texture unwrapping problem

PostPosted: Sun Feb 18, 2007 5:15 pm
by DanielF
Well, I guess I figured it out on my own.  For some reason it wants me to flip the textures vertically before using them in FS.  Works great when I do that.   ::)

Re: texture unwrapping problem

PostPosted: Mon Feb 19, 2007 9:15 pm
by Katahu
Do you mind sharing any tips on how to export models in FSX? ;D

Re: texture unwrapping problem

PostPosted: Mon Feb 19, 2007 10:23 pm
by DanielF
Yeah, I was going to play with it a little this week to make sure I know what I'm doing then make some kind of tutorial, since the instructions in the SDK are unclear in parts and completely wrong in others.

Re: texture unwrapping problem

PostPosted: Tue Feb 20, 2007 12:02 am
by Katahu
It's worth a try. ;)

Re: texture unwrapping problem

PostPosted: Tue Feb 20, 2007 12:50 am
by SkyNoz
Do you mind sharing any tips on how to export models in FSX? ;D


I believe, because the fact that Gmax is being used, he used the same method as FS9, which everyone should know already that FS9 models are compatible with FSX, Besides the textures.. I really haven't gone deep in to what your trying to do. The only answer I can give you is to try different texture format's etc. The Maps become reversed do to format or something related to alpha channels etc? :)

Re: texture unwrapping problem

PostPosted: Tue Feb 20, 2007 9:22 am
by Hagar
Edit: It also might be helpful to know that I created the texture as a normal .bmp and converted it to .dds with "DDS Converter 2.1".

I suspect that is the answer. They wouldn't need flipping if you used an Extended BMP format.

PS. DXTBmp can open & save the various DDS formats. It also has an automatic Flip feature.

Re: texture unwrapping problem

PostPosted: Tue Feb 20, 2007 11:48 am
by DanielF
I believe, because the fact that Gmax is being used, he used the same method as FS9

I might be, I dunno.

Re: texture unwrapping problem

PostPosted: Tue Feb 20, 2007 6:08 pm
by Felix/FFDS
To reiterate Hagar's comment - dds textures MUST be flipped vertically before being converted to dds.