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Suggestion for red rocks texture

PostPosted: Wed Oct 04, 2006 12:42 am
by Daube
Hi all,

Most of you certainly already know about the package "cliff.zip" (or cliffs.zip ?) which provide great replacement textures for all kind of rocks (on mountains) in FS9.

The red rocks in this package are nice, but there is one problem. If I am not mistaken, those red rocks are mainly used for the Grand Canyon area, right ? The problem is that the actual rendering does not correspond to the real thing.

Look at this picture:
Image

Look at the slopes: the main "details" are made of horizontal lines. It would be great if a texture artist out there could remake those red rocks textures to add some kind of horizontal "lines", and show us the results.

What do you think about this suggestion ?

Re: Suggestion for red rocks texture

PostPosted: Fri Oct 06, 2006 3:38 am
by Daube
Nobody wants to try ?
I would be really curious to see the visual impact of such a simple modification  8)

Re: Suggestion for red rocks texture

PostPosted: Mon Oct 09, 2006 9:23 am
by Daube
Another member has posted some shots of the Grand Canyon in FSX. Here is the result, it's a bit better than FS9, but still doesn't compare with the real picture:
Image
Still nobody to try ?

Re: Suggestion for red rocks texture

PostPosted: Mon Oct 09, 2006 10:34 am
by JBaymore
Interesting contrast... the two images side-by-side.  Says a lot.

best,

.....................john

Re: Suggestion for red rocks texture

PostPosted: Mon Oct 09, 2006 9:58 pm
by Travis
I'm sorry, but I really don't understand what you're talking about.  What horizontal lines?

Re: Suggestion for red rocks texture

PostPosted: Tue Oct 10, 2006 12:26 am
by Daube
Look at the rocky parts of the grand canyon (I mean, the parts which are most vertical).
The rocks are red, but you can see the main horizontal layers of sediments, causing a variation of the colors, more dark or more light red (especially visible in the background, and in the center of the above real picture).

In FS9's current rock textures, we don't have those horizontal layers, it would be nice to have them.

Re: Suggestion for red rocks texture

PostPosted: Tue Oct 10, 2006 1:27 am
by Daube
Here are two crappy examples to show what I was meaning. This would be the actual red rocks textures in FS9 and FSX, as we can see on the screnshot:
Image

And this would be the kind of modification  would like to see:
Image

This would allow those horizontal layers to appear in the sim, and I'm pretty sure the effect would be quite convincing, if done by a true artist, not by me :P

Re: Suggestion for red rocks texture

PostPosted: Tue Oct 10, 2006 5:14 am
by Glitch
When texturing an entire planet, I bet even Micro$oft reuses the same textures for the same type of formations all over the world. Are you ready to see the modified textures on your sim in inappropriate places? The real world photo could be cut and layered into a passable "photo real" texture. Do you know which stock textures to replace? I wish I had time to work on it. But I am in the middle of a scenery and still have several months of work to finish it.

Re: Suggestion for red rocks texture

PostPosted: Tue Oct 10, 2006 6:08 am
by Daube
This red rocks texture is not used widely.
Where is the world d oyou get red rocks texture used ?
Most of the mountains out there are just using the regular grey textures.

For the textures names, I don't know, but since the file 'cliff.zip' contains replacement textures for rocks only, it may be easy to spot which does what. :)

Re: Suggestion for red rocks texture

PostPosted: Tue Oct 10, 2006 8:38 am
by JBaymore
Most places the "red rocks" type texture would be used are geologically similar in their formation so the sedimentary deposition layers would not likely be ouit of place wherever they are used.

So personally I think this is a good concept....and it might just improve the look of places in other parts of the world.

best,

...............john

Re: Suggestion for red rocks texture

PostPosted: Thu Oct 12, 2006 7:33 pm
by swordfish1227
The problem here is that ms smooths the terrain too much. compare the pictures side by side and you will see what i mean. that would almost fix the problem. it wouldn't change the textures but it would make it look better

Re: Suggestion for red rocks texture

PostPosted: Thu Oct 12, 2006 8:26 pm
by Travis
Just remember:

More crags = more polygons = more computations per cycle = fewer FPS

That's why it looks like that.  You could probably, with a better mesh, make it look closer to the real thing, but you would lose tremendous amounts of FPS.

If you did it they way Daube is saying, you might get some better shots from a distance, but up close it would look a little fake.

At least, I think so.

Re: Suggestion for red rocks texture

PostPosted: Thu Oct 12, 2006 9:42 pm
by Daube
It may look a little fake from close (I'm not even sure, that's why I would like somebody to try this out), but it cannot look more fake than it looks with the current textures.

Actually, only the terrain's shape makes it look like the Grand Canyon. Some textures would definitely make it look better.

Re: Suggestion for red rocks texture

PostPosted: Fri Oct 13, 2006 7:16 am
by JBaymore
Just remember:

More crags = more polygons = more computations per cycle = fewer FPS


Not necessarily.  I am running the FSGenesis 10 m mesh for the Grand Canyon.  It looks great and has no noticable hit on framerates on my machine.

best,

.....john