Suggestion for red rocks texture

FSSC, Airport 2.*, CfgEdit, etc. Get to grips with designing Scenery & Panels here!

Suggestion for red rocks texture

Postby Daube » Wed Oct 04, 2006 12:42 am

Hi all,

Most of you certainly already know about the package "cliff.zip" (or cliffs.zip ?) which provide great replacement textures for all kind of rocks (on mountains) in FS9.

The red rocks in this package are nice, but there is one problem. If I am not mistaken, those red rocks are mainly used for the Grand Canyon area, right ? The problem is that the actual rendering does not correspond to the real thing.

Look at this picture:
Image

Look at the slopes: the main "details" are made of horizontal lines. It would be great if a texture artist out there could remake those red rocks textures to add some kind of horizontal "lines", and show us the results.

What do you think about this suggestion ?
User avatar
Daube
Lieutenant Colonel
Lieutenant Colonel
 
Posts: 6604
Joined: Wed Oct 05, 2005 8:34 am
Location: Nice (FR)

Re: Suggestion for red rocks texture

Postby Daube » Fri Oct 06, 2006 3:38 am

Nobody wants to try ?
I would be really curious to see the visual impact of such a simple modification  8)
User avatar
Daube
Lieutenant Colonel
Lieutenant Colonel
 
Posts: 6604
Joined: Wed Oct 05, 2005 8:34 am
Location: Nice (FR)

Re: Suggestion for red rocks texture

Postby Daube » Mon Oct 09, 2006 9:23 am

Another member has posted some shots of the Grand Canyon in FSX. Here is the result, it's a bit better than FS9, but still doesn't compare with the real picture:
Image
Still nobody to try ?
User avatar
Daube
Lieutenant Colonel
Lieutenant Colonel
 
Posts: 6604
Joined: Wed Oct 05, 2005 8:34 am
Location: Nice (FR)

Re: Suggestion for red rocks texture

Postby JBaymore » Mon Oct 09, 2006 10:34 am

Interesting contrast... the two images side-by-side.  Says a lot.

best,

.....................john
Image ImageIntel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 720
User avatar
JBaymore
Global Moderator
Global Moderator
 
Posts: 10020
Joined: Sat May 24, 2003 9:15 am
Location: New Hampshire

Re: Suggestion for red rocks texture

Postby Travis » Mon Oct 09, 2006 9:58 pm

I'm sorry, but I really don't understand what you're talking about.  What horizontal lines?
Image
User avatar
Travis
Major
Major
 
Posts: 4381
Joined: Thu Feb 06, 2003 3:17 am
Location: KAUS - 30 MI NW

Re: Suggestion for red rocks texture

Postby Daube » Tue Oct 10, 2006 12:26 am

Look at the rocky parts of the grand canyon (I mean, the parts which are most vertical).
The rocks are red, but you can see the main horizontal layers of sediments, causing a variation of the colors, more dark or more light red (especially visible in the background, and in the center of the above real picture).

In FS9's current rock textures, we don't have those horizontal layers, it would be nice to have them.
User avatar
Daube
Lieutenant Colonel
Lieutenant Colonel
 
Posts: 6604
Joined: Wed Oct 05, 2005 8:34 am
Location: Nice (FR)

Re: Suggestion for red rocks texture

Postby Daube » Tue Oct 10, 2006 1:27 am

Here are two crappy examples to show what I was meaning. This would be the actual red rocks textures in FS9 and FSX, as we can see on the screnshot:
Image

And this would be the kind of modification  would like to see:
Image

This would allow those horizontal layers to appear in the sim, and I'm pretty sure the effect would be quite convincing, if done by a true artist, not by me :P
User avatar
Daube
Lieutenant Colonel
Lieutenant Colonel
 
Posts: 6604
Joined: Wed Oct 05, 2005 8:34 am
Location: Nice (FR)

Re: Suggestion for red rocks texture

Postby Glitch » Tue Oct 10, 2006 5:14 am

When texturing an entire planet, I bet even Micro$oft reuses the same textures for the same type of formations all over the world. Are you ready to see the modified textures on your sim in inappropriate places? The real world photo could be cut and layered into a passable "photo real" texture. Do you know which stock textures to replace? I wish I had time to work on it. But I am in the middle of a scenery and still have several months of work to finish it.
Last edited by Glitch on Tue Oct 10, 2006 5:25 am, edited 1 time in total.
Pendercafts.com Downloads for Lost in Space, Voyage to the Bottom of the Sea, Land of the Giants, addons for FS2002 and FS2004 and videos too
Glitch
1st Lieutenant
1st Lieutenant
 
Posts: 464
Joined: Thu Jan 31, 2002 8:12 am
Location: Birmingham, Alabama

Re: Suggestion for red rocks texture

Postby Daube » Tue Oct 10, 2006 6:08 am

This red rocks texture is not used widely.
Where is the world d oyou get red rocks texture used ?
Most of the mountains out there are just using the regular grey textures.

For the textures names, I don't know, but since the file 'cliff.zip' contains replacement textures for rocks only, it may be easy to spot which does what. :)
User avatar
Daube
Lieutenant Colonel
Lieutenant Colonel
 
Posts: 6604
Joined: Wed Oct 05, 2005 8:34 am
Location: Nice (FR)

Re: Suggestion for red rocks texture

Postby JBaymore » Tue Oct 10, 2006 8:38 am

Most places the "red rocks" type texture would be used are geologically similar in their formation so the sedimentary deposition layers would not likely be ouit of place wherever they are used.

So personally I think this is a good concept....and it might just improve the look of places in other parts of the world.

best,

...............john
Image ImageIntel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 720
User avatar
JBaymore
Global Moderator
Global Moderator
 
Posts: 10020
Joined: Sat May 24, 2003 9:15 am
Location: New Hampshire

Re: Suggestion for red rocks texture

Postby swordfish1227 » Thu Oct 12, 2006 7:33 pm

The problem here is that ms smooths the terrain too much. compare the pictures side by side and you will see what i mean. that would almost fix the problem. it wouldn't change the textures but it would make it look better
Image
Image
User avatar
swordfish1227
1st Lieutenant
1st Lieutenant
 
Posts: 407
Joined: Mon Dec 04, 2006 6:04 pm

Re: Suggestion for red rocks texture

Postby Travis » Thu Oct 12, 2006 8:26 pm

Just remember:

More crags = more polygons = more computations per cycle = fewer FPS

That's why it looks like that.  You could probably, with a better mesh, make it look closer to the real thing, but you would lose tremendous amounts of FPS.

If you did it they way Daube is saying, you might get some better shots from a distance, but up close it would look a little fake.

At least, I think so.
Image
User avatar
Travis
Major
Major
 
Posts: 4381
Joined: Thu Feb 06, 2003 3:17 am
Location: KAUS - 30 MI NW

Re: Suggestion for red rocks texture

Postby Daube » Thu Oct 12, 2006 9:42 pm

It may look a little fake from close (I'm not even sure, that's why I would like somebody to try this out), but it cannot look more fake than it looks with the current textures.

Actually, only the terrain's shape makes it look like the Grand Canyon. Some textures would definitely make it look better.
User avatar
Daube
Lieutenant Colonel
Lieutenant Colonel
 
Posts: 6604
Joined: Wed Oct 05, 2005 8:34 am
Location: Nice (FR)

Re: Suggestion for red rocks texture

Postby JBaymore » Fri Oct 13, 2006 7:16 am

Just remember:

More crags = more polygons = more computations per cycle = fewer FPS


Not necessarily.  I am running the FSGenesis 10 m mesh for the Grand Canyon.  It looks great and has no noticable hit on framerates on my machine.

best,

.....john
Image ImageIntel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 720
User avatar
JBaymore
Global Moderator
Global Moderator
 
Posts: 10020
Joined: Sat May 24, 2003 9:15 am
Location: New Hampshire


Return to Scenery & Panel Design

Who is online

Users browsing this forum: No registered users and 251 guests