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Placement of chimney smoke,outside of GMAX

PostPosted: Fri Sep 01, 2006 8:45 pm
by fireboss
How can a person install a "chimney smoke fx "to their scenery,in FS9. I believe I used to have the instruction's some where on a CD,but I must have lost it. Any help would be greatly appreciated.          Ken

I have, FSSC,RWY12,LAGO
           FS9 SDK,s

Re: Placement of chimney smoke,outside of GMAXAFCA

PostPosted: Sat Sep 02, 2006 3:53 am
by Fozzer
How can a person install a "chimney smoke fx "to their scenery,in FS9. I believe I used to have the instruction's some where on a CD,but I must have lost it. Any help would be greatly appreciated.          Ken

I have, FSSC,RWY12,LAGO
           FS9 SDK,s


Have you tried Abacus' EZ-Scenery designer...?
It uses all the MS default and custom objects in its library for placement in your own design.

It possibly includes the factory chimneys in the library, but whether that includes smoke animation or not, I don't know...(I must try it sometime)... ;)...!

Paul....LAGO FSE/FSSE/Soundscape, Abacus EZ-Scenery designer, AFCAD, FSSC, Runway3...... 8)...!

Re: Placement of chimney smoke,outside of GMAX

PostPosted: Sat Sep 02, 2006 9:31 am
by RollerBall
The easiest way is to open the following in Notepad, edit your latitude, longitude and alt figures (alt is in metres), save it as a .txt or .xml file, compile it in BglComp and drop the resulting bgl file into your addon scenery folder.

No going off buying silly payware addons (it's OK for those wealthy pensioners who live ona private income and can afford it  ;) )


version="9.0"
xmlns:xsi='http://www.w3.org/2001/XMLSchema-instance'
xsi:noNamespaceSchemaLocation="bglcomp.xsd" >
     lat="N47 25.89"
     lon="W122 18.42"
     alt="20"
     altitudeIsAgl="TRUE"
     pitch="0"
     bank="0"
     heading="0"
     imageComplexity="NORMAL">
               effectName="fx_SmokeStack"
       />


Re: Placement of chimney smoke,outside of GMAX

PostPosted: Sat Sep 02, 2006 9:45 am
by dave3cu
The Special Effects SDK contains instructions and sample .xml code for using the .xml ->bglcomp  method of placing effects in your scenery.

There are 2 default chimney smoke effects (fx_smokestack.fx and fx_smokestack2.fx).

Follow the instructions in the 'How to Place Effects in Flight Simulator 2004.doc' to place your smoke.

Dave  

Re: Placement of chimney smoke,outside of GMAX

PostPosted: Sat Sep 02, 2006 10:15 am
by Fozzer
.......No going off buying silly payware addons (it's OK for those wealthy pensioners who live on a private income and can afford it  ;) )......

...no need to get all stroppy, Roger...
Just because you are envious of my Sloop docked in the Caribbean awaiting my arrival....:P.... ;).... ;D....!

Tee-hee...!

Just read your alternative method of adding scenery objects, Roger....using MS DOS....
...I've got a headache now... :'(...!

Paul...Pick 'em and place 'em is Fozzers easy-peasy trusty method... 8)...!

Re: Placement of chimney smoke,outside of GMAX

PostPosted: Sat Sep 02, 2006 4:07 pm
by fireboss
Thank you for the information gentlemen. The XML. file you posted was the file that I lost. Thank you again and hears hoping all are having a good day. Ken