Placement of chimney smoke,outside of GMAX

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Placement of chimney smoke,outside of GMAX

Postby fireboss » Fri Sep 01, 2006 8:45 pm

How can a person install a "chimney smoke fx "to their scenery,in FS9. I believe I used to have the instruction's some where on a CD,but I must have lost it. Any help would be greatly appreciated.          Ken

I have, FSSC,RWY12,LAGO
           FS9 SDK,s
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Re: Placement of chimney smoke,outside of GMAXAFCA

Postby Fozzer » Sat Sep 02, 2006 3:53 am

How can a person install a "chimney smoke fx "to their scenery,in FS9. I believe I used to have the instruction's some where on a CD,but I must have lost it. Any help would be greatly appreciated.          Ken

I have, FSSC,RWY12,LAGO
           FS9 SDK,s


Have you tried Abacus' EZ-Scenery designer...?
It uses all the MS default and custom objects in its library for placement in your own design.

It possibly includes the factory chimneys in the library, but whether that includes smoke animation or not, I don't know...(I must try it sometime)... ;)...!

Paul....LAGO FSE/FSSE/Soundscape, Abacus EZ-Scenery designer, AFCAD, FSSC, Runway3...... 8)...!
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Re: Placement of chimney smoke,outside of GMAX

Postby RollerBall » Sat Sep 02, 2006 9:31 am

The easiest way is to open the following in Notepad, edit your latitude, longitude and alt figures (alt is in metres), save it as a .txt or .xml file, compile it in BglComp and drop the resulting bgl file into your addon scenery folder.

No going off buying silly payware addons (it's OK for those wealthy pensioners who live ona private income and can afford it  ;) )


version="9.0"
xmlns:xsi='http://www.w3.org/2001/XMLSchema-instance'
xsi:noNamespaceSchemaLocation="bglcomp.xsd" >
     lat="N47 25.89"
     lon="W122 18.42"
     alt="20"
     altitudeIsAgl="TRUE"
     pitch="0"
     bank="0"
     heading="0"
     imageComplexity="NORMAL">
               effectName="fx_SmokeStack"
       />

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Re: Placement of chimney smoke,outside of GMAX

Postby dave3cu » Sat Sep 02, 2006 9:45 am

The Special Effects SDK contains instructions and sample .xml code for using the .xml ->bglcomp  method of placing effects in your scenery.

There are 2 default chimney smoke effects (fx_smokestack.fx and fx_smokestack2.fx).

Follow the instructions in the 'How to Place Effects in Flight Simulator 2004.doc' to place your smoke.

Dave  
At that time [1909] the chief engineer was almost always the chief test pilot as well. That had the fortunate result of eliminating poor engineering early in aviation.
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Re: Placement of chimney smoke,outside of GMAX

Postby Fozzer » Sat Sep 02, 2006 10:15 am

.......No going off buying silly payware addons (it's OK for those wealthy pensioners who live on a private income and can afford it  ;) )......

...no need to get all stroppy, Roger...
Just because you are envious of my Sloop docked in the Caribbean awaiting my arrival....:P.... ;).... ;D....!

Tee-hee...!

Just read your alternative method of adding scenery objects, Roger....using MS DOS....
...I've got a headache now... :'(...!

Paul...Pick 'em and place 'em is Fozzers easy-peasy trusty method... 8)...!
Win 8.1 64-bit. DX11. Advent Tower. Intel i7-3770 3.9 GHz 8-core. 8 GB System RAM. AMD Radeon HD 7700 1GB RAM. DVD ROM. 2 Terra Byte SATA Hard Drive. Philips 17" LCD Monitor. Saitek Cyborg X Fly-5 Joystick. ...and a Briggs and Stratton Petrol Lawn Mower.
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Re: Placement of chimney smoke,outside of GMAX

Postby fireboss » Sat Sep 02, 2006 4:07 pm

Thank you for the information gentlemen. The XML. file you posted was the file that I lost. Thank you again and hears hoping all are having a good day. Ken
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