Page 1 of 1

FSGV Speedway

PostPosted: Fri Jun 30, 2006 9:38 pm
by Katahu
I decided to create a concrete barrier around the base track. The barrier features light maps and a drivable surface running through it.

Please pardon the ugly polygon that you see overlapping the base track. I was using an image for reference and I forgot to delete it prior to exporting.

Image
Image

This is where the quirk begins to be a headache. The surface seems to disappear and reappear whenever it wants to and I can't seem to solve it.
Image
Image

I added junction points so that users can transition from the base to the concrete track and vise versa.
Image

I also added two entry points for any spectators how want to view any race while riding any boat addon.
Image
Image

I wanted a barrier that closely resembles either the Roman Colosseum or a medival castle. What do you guys think?

Re: FSGV Speedway

PostPosted: Fri Jun 30, 2006 9:56 pm
by SHV0151
Looking Awsome!! :o ;)

Re: FSGV Speedway

PostPosted: Sat Jul 01, 2006 12:33 pm
by Travis
Looking pretty groovy.  On the disappearing/reappearing thingy: texture the object(s) and that will stop.

Re: FSGV Speedway

PostPosted: Sat Jul 01, 2006 10:36 pm
by flyboy 28
Very nice . 8) Create a boat course too! :P

Re: FSGV Speedway

PostPosted: Mon Jul 03, 2006 5:06 pm
by Katahu
Ok, I don't get this.

I keep getting this glitch on the surface that causes the car to fall through. On most parts it's solid while occasionally there are spots where it falls through. I tried using a single square polygon that encompasses the track on the barrier as the invisible platform but even that has similar quirks.

Any suggestions?

The quirk kicks in just close to the corners of the track.

Re: FSGV Speedway

PostPosted: Tue Jul 04, 2006 6:47 pm
by Katahu
I added the texture to the main surface and thankfully it has stopped the disappearing act. Thanks Locke.

I have also managed to fix at least one of the two blind spots where the car falls through.

Re: FSGV Speedway

PostPosted: Tue Jul 04, 2006 8:08 pm
by Travis
I have also managed to fix at least one of the two blind spots where the car falls through.


How?

Re: FSGV Speedway

PostPosted: Tue Jul 04, 2006 8:57 pm
by Katahu

How?


I don't know how exactly, but I'm betting that it has something to do with the fact that I added in the textures. ;D