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Help With VC Texture Files

PostPosted: Wed Jun 21, 2006 1:47 am
by exnihilo
I'm trying to do a complete remake of the panel on a freeware plane, and did up the 2D panel pretty easily using Panel Studio. The problem is, I'd like to try and redo the textures in the VC to match what I've now got in the 2D panel since I did a lot of retexturing in the 2D panel texture file. (I've currently got the VC shut off by hex-editing the appropriate location in the .mdl file).

Looking at the panel.cfg file, I see it refers to three different textures, one for each VC "window":

texture=$pan1.bmp
texture=$pan2.bmp
texture=$pan3.bmp


Are these files embedded within another file, like the .mdl file, for example? If so, is there any way to extract, re-texture, and re-insert them in the parent file?

I also see some "DVC" files, like "pedastal_panel_dvc.bmp.

These are referenced in:

file=pedastal_panel_dvc.bmp, in the "file" entry for one of the VC windows.

Should I just apply my new texture to the "dvc" file, or do I need to retexture the "embedded" files?  If I need to work over the "embedded" file, does anyone know how to go about this, and what tools I'd need?

Thanks in advance for any help!

Re: Help With VC Texture Files

PostPosted: Wed Jun 21, 2006 1:54 am
by Hagar
Looking at the panel.cfg file, I see it refers to three different textures:

texture=$pan1.bmp
texture=$pan2.bmp
texture=$pan3.bmp

Are these files embedded within another file, like the .mdl file, for example? If so, is there any way to extract, re-texture, and re-insert them from the parent file?

Anything prefixed with the $ symbol is a dummy texture which gives a transparent screen to display the DVC gauges on. The texture does not actually exist. The VC textures are not part of the panel but will be in the Texture subfolder of the aircraft. These can be repainted in the usual way.

Re: Help With VC Texture Files

PostPosted: Wed Jun 21, 2006 2:25 am
by exnihilo
Thanks! That "cleared things" up a lot!