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BGLcomp.exe problem

Posted:
Wed Jun 07, 2006 1:50 pm
by South
All i really use BGLcomp.exe for is to compile flatten and exclude files.
I have ExcBuilderV2 to make the Exclude files.
BGLcomp was working fine, then all the sudden is just would not make the .bgl files. Before it was working perfectly >:( I drag the .xlm file onto BGLComp.exe...and nothing happens.
It will compile other files that i used to place effects (like fireworks and stuff), but not Exclude files!! >:(
until this is fixed my scenery design is at a halt. :'(
Please help!!!
thanx in advance
Re: BGLcomp.exe problem

Posted:
Wed Jun 07, 2006 2:52 pm
by dave3cu
I drag the .xlm file onto BGLComp.exe
Typo??..Bglcomp.exe only does .xml files
Re: BGLcomp.exe problem

Posted:
Wed Jun 07, 2006 8:11 pm
by South
I did what u said
the same thing happens :(
P.S. yes i meant .xml

Re: BGLcomp.exe problem

Posted:
Thu Jun 08, 2006 10:57 am
by dave3cu
When you did it this way:
Did Excbuilder generate the .xml file? (Make sure the 'Delete source after compilation?' box is unchecked)
*Did you check that the 'bglcomp.exe location' is correct?
*Did you click 'Generate source code' FIRST?...(the .xml code should show in the 'Source code' pane.) and THEN 'Save source and generate .bgl'?
If either of the above are wrong, Excbuilder will not show any errors but will only generate the .xml file.
Ref. your first post:
Is bglcomp.exe still working ok with other .xml's?
Did bglcomp.exe ever work with Excbuilder?.....if not..
How did you generate the .xml file with Excbuilder?
Were you dragging the 'exclude' .xml to the same instance of 'bglcomp.exe' you use for other .xml's?..
..or did you place a copy of 'bglcomp.exe' in your Excbuilder folder (or elsewhere) for easier drag&drop?..
.. if so, did you also copy 'bglcomp.xsd' to the same folder? 'bglcomp.exe' will not work without it.
Let's see how these sort out and work from there
Re: BGLcomp.exe problem

Posted:
Thu Jun 08, 2006 11:03 am
by South
yes yes yes
Everything was working perfectly before, i was making Exclude.bgl files perfectly, and now it just stopped.
everything you say is how i have it.
Re: BGLcomp.exe problem

Posted:
Thu Jun 08, 2006 11:34 am
by dave3cu
South,
Check you PM's.
Dave
Re: BGLcomp.exe problem

Posted:
Fri Jun 09, 2006 1:29 pm
by South
Check yours :)
Re: BGLcomp.exe problem

Posted:
Sat Jun 10, 2006 1:08 am
by South
Now FSDS won't let me save an FS object file because of BGLcomp.exe!!! >:( >:(
man, now i'm really at a halt :(
please help!!
Re: BGLcomp.exe problem

Posted:
Sun Jun 11, 2006 8:16 pm
by South
anyone got any ideas

:'(
Re: BGLcomp.exe problem

Posted:
Mon Jun 12, 2006 7:05 am
by Firestriker
I keep bglcomp.exe and bglcomp.xsd in my C:\WINNT directory. Since C:\WINNT is in my path environment statement, I can call bglcomp from anywhere. Programs that are built smart enough have no problem with that and I only have to copy to the folders of programs that are poorly written and don't use the path environment statement or have an ini/cfg file that keeps track of the location. I also don't use drag and drop but rather a command prompt so I can see what is going on when compiling and I see if there are errors and in turn fix them.
Lou
Re: BGLcomp.exe problem

Posted:
Mon Jun 12, 2006 8:54 am
by dave3cu
I don't use FSDS so can't give any FSDS specific help:
Does FSDS give you an error message? If so, what?
Did you recieve my e-mail and try that method to see if bglcomp generates any error messages?
Dave
Edit: Have you tried refreshing the 'bglcomp.exe' and 'bglcomp.xsd' files from the
FS2004_Bglcomp_SDK?
...also
MSXML 4.0, required by bglcomp.
Re: BGLcomp.exe problem

Posted:
Mon Jun 12, 2006 2:41 pm
by South
i accidentally deleted ur email, please resend

i got the FSDS problem fixed, but the exclude files still give me trouble.
i have the latest version of everything, still problems lol.
Re: BGLcomp.exe problem

Posted:
Mon Jun 12, 2006 2:54 pm
by dave3cu
Will resend.

Dave
Re: BGLcomp.exe problem

Posted:
Sun Jun 18, 2006 1:10 am
by South
I got it fixed!
thanx a million guys!! :D