BGLcomp.exe problem

FSSC, Airport 2.*, CfgEdit, etc. Get to grips with designing Scenery & Panels here!

BGLcomp.exe problem

Postby South » Wed Jun 07, 2006 1:50 pm

All i really use BGLcomp.exe for is to compile flatten and exclude files.

I have ExcBuilderV2 to make the Exclude files.
BGLcomp was working fine, then all the sudden is just would not make the .bgl files. Before it was working perfectly  >:( I drag the .xlm file onto BGLComp.exe...and nothing happens.

It will compile other files that i used to place effects (like fireworks and stuff), but not Exclude files!!  >:(

until this is fixed my scenery design is at a halt.  :'(

Please help!!!
thanx in advance
South
 

Re: BGLcomp.exe problem

Postby dave3cu » Wed Jun 07, 2006 2:52 pm

I drag the .xlm file onto BGLComp.exe


Typo??..Bglcomp.exe only does .xml files
Last edited by dave3cu on Wed Jun 07, 2006 2:56 pm, edited 1 time in total.
At that time [1909] the chief engineer was almost always the chief test pilot as well. That had the fortunate result of eliminating poor engineering early in aviation.
dave3cu
Major
Major
 
Posts: 3141
Joined: Sun May 19, 2002 9:55 am
Location: 3CU, Northern Wisconsin, USA

Re: BGLcomp.exe problem

Postby South » Wed Jun 07, 2006 8:11 pm

I did what u said
the same thing happens  :(

P.S. yes i meant .xml :P
South
 

Re: BGLcomp.exe problem

Postby dave3cu » Thu Jun 08, 2006 10:57 am

When you did it this way:

Did Excbuilder generate the .xml file? (Make sure the 'Delete source after compilation?' box is unchecked)

*Did you check that the 'bglcomp.exe location' is correct?

*Did you click 'Generate source code' FIRST?...(the .xml code should show in the 'Source code' pane.) and THEN 'Save source and generate .bgl'?

If either of the above are wrong, Excbuilder will not show any errors but will only generate the .xml file.

Ref. your first post:

Is bglcomp.exe still working ok with other .xml's?

Did bglcomp.exe ever work with Excbuilder?.....if not..

How did you generate the .xml file with Excbuilder?

Were you dragging the 'exclude' .xml to the same instance of 'bglcomp.exe' you use for other .xml's?..

..or did you place a copy of 'bglcomp.exe' in your Excbuilder folder (or elsewhere) for easier drag&drop?..

.. if so, did you also copy 'bglcomp.xsd' to the same folder? 'bglcomp.exe' will not work without it.

Let's see how these sort out and work from there
Last edited by dave3cu on Thu Jun 08, 2006 11:04 am, edited 1 time in total.
At that time [1909] the chief engineer was almost always the chief test pilot as well. That had the fortunate result of eliminating poor engineering early in aviation.
dave3cu
Major
Major
 
Posts: 3141
Joined: Sun May 19, 2002 9:55 am
Location: 3CU, Northern Wisconsin, USA

Re: BGLcomp.exe problem

Postby South » Thu Jun 08, 2006 11:03 am

yes yes yes

Everything was working perfectly before, i was making Exclude.bgl files perfectly, and now it just stopped.
everything you say is how i have it.
South
 

Re: BGLcomp.exe problem

Postby dave3cu » Thu Jun 08, 2006 11:34 am

South,

Check you PM's.

Dave
At that time [1909] the chief engineer was almost always the chief test pilot as well. That had the fortunate result of eliminating poor engineering early in aviation.
dave3cu
Major
Major
 
Posts: 3141
Joined: Sun May 19, 2002 9:55 am
Location: 3CU, Northern Wisconsin, USA

Re: BGLcomp.exe problem

Postby South » Fri Jun 09, 2006 1:29 pm

Check yours  :)
South
 

Re: BGLcomp.exe problem

Postby South » Sat Jun 10, 2006 1:08 am

Now FSDS won't let me save an FS object file because of BGLcomp.exe!!!  >:(  >:(

man, now i'm really at a halt  :(

please help!!
South
 

Re: BGLcomp.exe problem

Postby South » Sun Jun 11, 2006 8:16 pm

anyone got any ideas ???   :(  :'(
South
 

Re: BGLcomp.exe problem

Postby Firestriker » Mon Jun 12, 2006 7:05 am

I keep bglcomp.exe and bglcomp.xsd in my C:\WINNT directory. Since C:\WINNT is in my path environment statement, I can call bglcomp from anywhere. Programs that are built smart enough have no problem with that and I only have to copy to the folders of programs that are poorly written and don't use the path environment statement or have an ini/cfg file that keeps track of the location. I also don't use drag and drop but rather a command prompt so I can see what is going on when compiling and I see if there are errors and in turn fix them.

Lou
Firestriker
2nd Lieutenant
2nd Lieutenant
 
Posts: 273
Joined: Sun Mar 10, 2002 9:44 pm
Location: Gearhart, Oregon

Re: BGLcomp.exe problem

Postby dave3cu » Mon Jun 12, 2006 8:54 am

I don't use FSDS so can't give any FSDS specific help:

Does FSDS give you an error message? If so, what?

Did you recieve my e-mail and try that method to see if bglcomp generates any error messages?

Dave

Edit: Have you tried refreshing the 'bglcomp.exe' and 'bglcomp.xsd' files from the FS2004_Bglcomp_SDK?

...also MSXML 4.0, required by bglcomp.
Last edited by dave3cu on Mon Jun 12, 2006 9:13 am, edited 1 time in total.
At that time [1909] the chief engineer was almost always the chief test pilot as well. That had the fortunate result of eliminating poor engineering early in aviation.
dave3cu
Major
Major
 
Posts: 3141
Joined: Sun May 19, 2002 9:55 am
Location: 3CU, Northern Wisconsin, USA

Re: BGLcomp.exe problem

Postby South » Mon Jun 12, 2006 2:41 pm

i accidentally deleted ur email, please resend :)

i got the FSDS problem fixed, but the exclude files still give me trouble.

i have the latest version of everything, still problems lol.
South
 

Re: BGLcomp.exe problem

Postby dave3cu » Mon Jun 12, 2006 2:54 pm

Will resend.   ;)

Dave
At that time [1909] the chief engineer was almost always the chief test pilot as well. That had the fortunate result of eliminating poor engineering early in aviation.
dave3cu
Major
Major
 
Posts: 3141
Joined: Sun May 19, 2002 9:55 am
Location: 3CU, Northern Wisconsin, USA

Re: BGLcomp.exe problem

Postby South » Sun Jun 18, 2006 1:10 am

I got it fixed!
thanx a million guys!!  :D
South
 


Return to Scenery & Panel Design

Who is online

Users browsing this forum: No registered users and 179 guests