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AFCAD help

PostPosted: Tue Feb 28, 2006 4:06 pm
by Viper22
I am currently creating an airport using AFCAD, but whenever I fly from it in Flight Simulator, there is autogen scenery like trees and houses etc. in the middle of the runway and airport.  How do I get rid of these?

Re: AFCAD help

PostPosted: Tue Feb 28, 2006 5:22 pm
by dave3cu
For FS2004:

If you want to remove the buildings and other scenery objects you'll need to create an 'exclude'. One of

Re: AFCAD help

PostPosted: Tue Feb 28, 2006 7:34 pm
by wji
An airport created solely with AFCAD2 does not lend itself to having any exclude code functionality. The exclude= code only works when written into the scenery.cfg file.

I use FlattEx to create the initial Exclude= code and then edit it by hand until it's what I want. This I do by creating a NewScenery/Scenery/Texture and placing the *.bgl file(s) in the NewScenery/scenery folder.

This new scenery must be Added to FS9's Library

One of these days, I may experiment with placing the exclude= in another scenery listed in Scenery.CFG; hmmm . . . sounds interesting . . .

If one has a separate scenery folder for their new airport it's no big deal to write an exclude= code for the desired area: it's just North; West; South and East (coordinates counterclockwise); e.g.,

Exclude=N49 56.72,W126 39.27,N49 56.30,W126 39.18,all
// Exclude=N49 50.34,W126 39.43,N49 55.94,W126 39.32,all

The remmed line ( // ) was created by FlattEx and the functioning one was edited my me.

Re: AFCAD help

PostPosted: Wed Mar 01, 2006 6:36 pm
by hockeydude
I am also using AFCAD and I just got done making an airport. Is there anything that i have to do like change the file or anything to get it to work in FS9 or can i just drop it in the add-on scenery folder???????? ???