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Airport Design for FS2004?

PostPosted: Sun Jan 29, 2006 3:37 pm
by MickeyMouse
What application would I use to create a Airport from the ground up in FS2004?  If there is a list of software needed, could someone list what they are and what you use each one for?

Thanks

Re: Airport Design for FS2004?

PostPosted: Sun Jan 29, 2006 4:57 pm
by dave3cu
Briefly, 2 programs will do the job.

Afcad2- http://www.simviation.com/fs2004utilities1.htm : to create the airport facilities, i.e.- runways, taxiways, parking, nav aids, communications, etc.


Before you build the airport you may first need to level the land (called 'flatten')and clear any unwanted objects like trees and buildings (called an 'exclude'). You might also want to change the ground from say swamp or rocky to grass fields (called 'landclass').

While there are small, seperate, programs to do each of these tasks (In the 'Scenery' downloads section) one program will do it all.

SBuilder 2.05- http://www.simviation.com/fsdesign_scenery8.htm

Re: Airport Design for FS2004?

PostPosted: Tue Jan 31, 2006 2:35 pm
by brittair
Hi Mickey

There is several different ways of creating scenery and you will find most designers have there preferred way.

Re: Airport Design for FS2004?

PostPosted: Tue Jan 31, 2006 11:07 pm
by BFMF
Before you build the airport you may first need to level the land (called 'flatten')and clear any unwanted objects like trees and buildings (called an 'exclude').


Sbuilder can flatten and exclude areas? Can it exclude and not flatten, or is flattening and excluding one function?

One more question ;)
What happens if I build an airstrip on a slope without flattening the area? Will it turn out like James Belk's bush scenery and give me sloped runways?

Re: Airport Design for FS2004?

PostPosted: Wed Feb 01, 2006 8:04 am
by dave3cu
...or is flattening and excluding one function?.....


Excludes and flattens are seperate functions. Both are easily handeled in SB, including LWM3 (tilted) flattens for your sloping runways.

Some other functions in SBuilder;

*Create terrain mesh
Modify landclass and waterclass
*Create photo scenery
Create roads, rivers, shorelines
VTP excludes (roads, rivers, bridges, etc)
Place objects (FS library, api and scm macros, Rwy12)
*Overlay arial photo or map for reference
....and more

*=tools I haven't used yet.

In short it is a 'Swiss Army knife' of scenery design tools.

It has a decent help file, though for some of the more complicated tasks additional references may be necessary.

Dave








 

Re: Airport Design for FS2004?

PostPosted: Wed Feb 01, 2006 11:58 pm
by MickeyMouse
You all are great!  Thanks, I have downloaded the apps and will get started this weekend on my Airport.

I also need to changed the look of a 737 and Lear 45 to match my Virtual Airline... next step, how to paint a plane.

Thanks, I'll let you know how the airport is going.

Re: Airport Design for FS2004?

PostPosted: Fri Feb 03, 2006 4:25 pm
by avp_bluearmy
Here is what i use:
AFCAD for airports and EOD for the buildings. But i dont know why, but the airport does appear on the airport list, but i cant see it :( i mean, i start in the middle of grass. Also i dont know how to add my buildings, exclude, and level the land. If you could please PM me and tell me how to do this! Thank you!

Re: Airport Design for FS2004?

PostPosted: Fri Feb 03, 2006 8:17 pm
by dave3cu
avp,

Re Afcad: Assuming you've add visual elements (runways, taxiways, etc.) properly, the first thing I'd check is the elevations. They might be hidden below ground.

....Also i dont know how to add my buildings, exclude, and level the land...


As mentioned above, SBuilder will do all of that including placing your EOD created .api macros. (It will also place FS Library Objects, .scm macros, and Rwy12 objects.)

SBuilder, like most good