
Nooo... that's not the way to do it. All objects like these have a reference point which is situated roughly in the middle of the object and a little exclude placed right over it will take the object straight out. That includes all kinds of default and library objects such as the carriers, runways, terminal buildings, bridges, taxiways and all that stuff. The exclude need only be a few metres in size (relative to the scenery) and you can take out whole aprons with an exclude that's only something like 3 metres square.
I've done this with the Dartford Bridge which is a default object that was missed in 04 9.0 but put in in 9.1. Notice how the exclude has taken out the bridge but left the tunnel vents and other 'special' ie non-autogen objects on each shore.


You can just write a litlle XML exclude and use BGLComp but to make it easy all I did was start a flight near the object in the Bell, go to top-down view and go into slew mode. Then slew until you're directly over the centre of the bridge ie over its reference point.
Start up SceneGenX and create a new scenery at the flight sim position (I'm assuming you've got FSUIPC installed so the FS and SceneGenX are linked). Then just right click, create new exclude and reduce the size of the exclude it makes down to the size of the Bell's position in the sim. Save and generate scenery and pop it into your Addon Scenery file in the usual way.
Make excludes for all your other bridges in the same way and put the bgl files into the same addon scenery folder.
Job done

Last edited by RollerBall on Thu Feb 02, 2006 11:48 am, edited 1 time in total.