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Seaplane Ramp

PostPosted: Sun Jan 01, 2006 10:34 am
by Rachet1031
I recently created a scenery addon for a stock airport. No mods were down to the airport in afcad prior to now.I now am looking at adding a ramp for seaplanes to exit the water and taxi to terminal. I created a taxi way in afcad that  extended into the water apprx 30 feet. I then tested it and it seems the plane (stock gran caravan float version) hits a wall. I assume there is a problem with taxi elavation or slope. Any ideas or help on this would be appreciated.

Pk

Re: Seaplane Ramp

PostPosted: Sun Jan 01, 2006 12:57 pm
by brantmacga
Hmm. I have no idea, but here's a couple of guesses. Maybe you could make a flatten switch to level the water to the height of the taxiway or flatten the land to the height of the water on the edge. But if the taxiway is a different height at the water, it'll dissapear from certain viewpoints. You may need to stop the taxiway right at the edge of the water for it to work because you can drive a caravan from water to land, and the height difference is probably the issue. I'm really just guessing here and throwing out some ideas for you.

Re: Seaplane Ramp

PostPosted: Sun Jan 01, 2006 1:26 pm
by brantmacga
Okay I just tried a couple of things. I extended a ramp into the water and didn't have any problems getting onto it. However, it looked silly having a taxiway going out into the water. What I did was make a taxiway go just to the edge of the water and used a gravel surface texture. With or without the taxiway, the plane seems to "jump" in and out of the water. There's aboue a 3ft height difference between the land and water. I think if you flatten a part of the water, you going to see it and it will look weird. You may just have to live w/ it or maybe do a series of flattening switches at the edge of the water increasing height just a little at a time. Good luck!

Re: Seaplane Ramp

PostPosted: Sun Jan 01, 2006 1:51 pm
by Jakemaster
you can make the taxiway surface invisible, and have it lead to a dock (parking spot).  You can also make a water taxiway

Re: Seaplane Ramp

PostPosted: Sun Jan 01, 2006 2:40 pm
by brantmacga
water won't be the same color and when you reach the end or edge of the water taxiway, the plane will fall off.

Re: Seaplane Ramp

PostPosted: Mon Jan 02, 2006 1:01 pm
by dave3cu
If you are using FS2004, a possible solution would be the use of an LWM3 'tilted' polygon. With this you should be able to build a 'tilted' flatten polygon that would descend from the airport elevation to the waters edge.

I've experimented with this (LWM3's) a couple of times, using SBuilder v2.05. I dont know if there are any other utilities out that can produce the LWM3 poly.

Of course you can't place Afcad taxiway/apron on this tilted land, but using 'area fill' or 'line tool', also in SBuilder,

Re: Seaplane Ramp

PostPosted: Mon Jan 02, 2006 4:11 pm
by brantmacga
That sounds like the perfect idea! I'm sort of a rookie at this as well so I didn't know anything about that but figured it was possible. If you guys get it figured out, post the answer back here because I'd definitely like to know.