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FlattEx

Posted:
Fri Nov 25, 2005 11:26 am
by MidEx812
I recently downloaded FlattEx so that I could get rid of parts of new sceneries that I didn't like. Well, I downloaded a scenery of KHOU, and it has static aircraft that I don't want. So I put in the coordinates around the planes, and put the text line in the scenery.cfg file, but nothing happens. What did I do wrong? Do I have to install something else? Did I put the text in the wrong spot...?
Re: FlattEx

Posted:
Sat Nov 26, 2005 12:16 pm
by wji
Exclude switch perhaps?
Re: FlattEx

Posted:
Sat Nov 26, 2005 12:39 pm
by Firestriker
It is very possible that the origin for the bgl you are trying to exclude object(s) from is nowhere near the object(s) and in which case, simply making an exclude around the object(s) won't work. On the other hand, if you did know where the origin was and you place an exclude there, you may loose things you want to keep. Excludes and not something to use just to remove something you don't like in a scenery. They are more of a scenery designers tool to clear an area of default objects for new scenery.
Lou
Re: FlattEx

Posted:
Sat Nov 26, 2005 5:18 pm
by MidEx812
Well..I'm trying to become a scenery designer too, but I can't find anything to do with BGLs. And, how might I find the origin?
Re: FlattEx

Posted:
Sat Nov 26, 2005 8:53 pm
by Firestriker
It really depends on how the bgl was made. Some programs like FSSC and AFW have a central reference point and objects are placed relative to that reference point. You should be able to find this point with a program like BGLAnalyze.exe.
If the objects are placed using a program that uses the more up to date XML code, then you should be able to find them using the NewBGLAnalyze.exe. Now, having said that, you may find the objects placement coordinates and its GUID, but there may be many objects and it will not tell you that it is a plane or a building or a whole scene for that matter. But, in this case, placing your exclude should have removed the object unless the object is part of a larger scene..
Hope that made sense to you!
Lou
Re: FlattEx

Posted:
Sun Nov 27, 2005 12:45 am
by MidEx812
Sounds a bit complex, but I'm up to it. Thanks much. I hope this is what I'm looking for...