by Firestriker » Sat Nov 26, 2005 8:53 pm
It really depends on how the bgl was made. Some programs like FSSC and AFW have a central reference point and objects are placed relative to that reference point. You should be able to find this point with a program like BGLAnalyze.exe.
If the objects are placed using a program that uses the more up to date XML code, then you should be able to find them using the NewBGLAnalyze.exe. Now, having said that, you may find the objects placement coordinates and its GUID, but there may be many objects and it will not tell you that it is a plane or a building or a whole scene for that matter. But, in this case, placing your exclude should have removed the object unless the object is part of a larger scene..
Hope that made sense to you!
Lou