gmax to bgl...

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gmax to bgl...

Postby supersabre79 » Mon Oct 24, 2005 1:49 pm

simple? no hehehe.. im tryin to export a gmax model to BGL ( it's a simple lifeboat with a person shaking hands aboard )  but im doing something wrong its kinda frustrating cause the model even have its LOD's and texture, i export to .MDL ( scenery mode) , and a .xml appears i know that its simple as dropping the XML file over the compiler and voil
CLAUDIO SANCHEZ / HANGARCEROUNO
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Re: gmax to bgl...

Postby Firestriker » Tue Oct 25, 2005 2:06 am

You should have two files when the export has finished. A mymodel.xml file and a mymodel.mdl file. Post the contents of the xml file so we can see just what you are trying to compile.

Also, using drag and drop is a poor way of doing things as you won't see if there are any errors. Put bglcomp.exe in your C:\Windows or C:\WINNT directory so you can call it from anywhere. Then open a command prompt window in the directory where your xml and mdl files are and compile with the command

bglcomp.exe mymodel.xml

Lou
Last edited by Firestriker on Tue Oct 25, 2005 2:15 am, edited 1 time in total.
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Re: gmax to bgl...

Postby supersabre79 » Tue Nov 08, 2005 9:27 am

finally i got mi bglcomp working and it compiles the bgl!!! , y add it to the add scenery folder, but curiosly objecs doesnt appear where they where supposed to be ( lat. long...) even with the default tacoma location :( what im doing wrong?
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