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Ever heard of Hong Kong Kai Tak airport?...

PostPosted: Sun Aug 21, 2005 12:13 pm
by ponyboy
Well, we are heavily working on it as I speak.  But we could use a person or two to help finish up on a couple of items.  Don't want to overwork some of our other modelers.

1.  Someone who knows Adobe Photoshop for a few things.  You do not have to be a modeler for this (maybe your a nubie want to get your feet wet?)

2. A Gmax modeler to finish a few odd buildings (2-3 small ones).

3. Like writing?  Like creating interesting Aiport manuals?  We got lot's of good data, history, details, maps, photos, etc.  Just need a person to help put this end of the project together... ya know layout, design, editing.  Be creative - Make people want to read this.

If interested in joing a great team of simmers on this infamous airport buzz me at:

MileHighProductions@comcast.net

and check out the video "Project 9 Dragons" at:

www.MileHighProductions.com

Re: Ever heard of Hong Kong Kai Tak airport?...

PostPosted: Mon Aug 22, 2005 8:43 pm
by JBaymore
ponyboy,

Maybe you should look up a user here named "Rollerball".

Re: Ever heard of Hong Kong Kai Tak airport?...

PostPosted: Mon Aug 22, 2005 8:52 pm
by Fly2e
Ponyboy
See here, 2nd download on the page!

http://www.simviation.com/fs2004scenery8.htm

Roger's work on this project is one of the best!

Oh and yes, most of us have heard of Kai Tak before.  ;)

Dave

Re: Ever heard of Hong Kong Kai Tak airport?...

PostPosted: Thu Sep 01, 2005 7:30 pm
by ponyboy
Yes,  I figured most here knew of the airport.  And we know of Roger's work... very nice indeed but unfortunately it is very hard on FPS (he even admits that in his README.TXT).  Plus, it has no airport terminal  :(  (ours is nicely underway)

When I spoke with him about a year ago (via email), he said he was too busy to continue work on the scenery, thus  Project 9 Dragons was formed.

Keep Flyin'

Re: Ever heard of Hong Kong Kai Tak airport?...

PostPosted: Fri Sep 02, 2005 12:37 pm
by RollerBall
And hey - I'm all for it as well

Anything that keeps Kai Tak alive and kicking is OK in my book and a good quality GMax scenery will be very welcome. The best I can do right now is a 'hybrid' using SceneGenX which uses XML for everything except my custom buildings that are included as API macros. Works pretty well but I still don't have time to make new passenger and cargo terminals which are really essential and I definitely don't have the time to get into GMax.

So good luck and keep us in the picture.