FSSC, Airport 2.*, CfgEdit, etc. Get to grips with designing Scenery & Panels here!
by jjcargo » Thu Jul 21, 2005 11:33 pm
are there sustancial differences between good old BMPs
and DXTs ? is it mandatory to move to dxts?
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by RollerBall » Sat Jul 23, 2005 9:05 am
You can only get reflections and transparency on coloured objects (as distinct from just totally see-through) if you use extended bmps with alpha channels. Also extended bmps tend to be slightly smaller than normal equivalents which makes them a bit more efficient in the later sim versions that can use them
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RollerBall
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by wji » Sat Jul 23, 2005 10:45 am
DXTbmp.exe can be found
HERE (page bottom)

PhotoShop 7 user
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