location triggered events

FSSC, Airport 2.*, CfgEdit, etc. Get to grips with designing Scenery & Panels here!

location triggered events

Postby Red_Eye » Sat May 21, 2005 1:37 pm

Currently I'm using various NAV2 radio frequencies to control hanger doors but in another game environment where I do 3D animations, I can use an invisible trigger object to trigger an event. In this realm, as one approaches a door, the person crosses an invisible object (the trigger) and due to the proximity of the invisible object to the door, it is assummed that the person wishes to pass through the door and the door opens automatically.

I would like to do the same thing in FS9. As an a/c approaches a hanger and crosses the exterior trigger object I would like the hanger doors to automatically open and when the a/c is entirely inside the hanger and across the interior trigger object, for the door to automatically close. If you want the door to remain open, just place the a/c so that it touches the interior trigger object.

I've built the hangers with animation using Gmax and they work using the NAV2 radio technique used by others but I would rather use the automatic method described above.

Any idea how to accomplish this in FS9/Gmax/XML ?

Thanks!
Bob
Red_Eye
Ground hog
Ground hog
 
Posts: 2
Joined: Sat May 21, 2005 2:18 pm

Re: location triggered events

Postby bm » Sun May 22, 2005 4:15 am

Rgr - you can use Arno's super conditional animation tool (cat) to set all sords of different triggers.

http://www.scenerydesign.org/forum/showthread.php?t=25
bm
Major
Major
 
Posts: 1163
Joined: Mon Jan 06, 2003 3:39 pm
Location: UK

Re: location triggered events

Postby Red_Eye » Sun May 22, 2005 10:11 am

Perfect!  That's exactly what I've been searching for!

Red Eye
Red_Eye
Ground hog
Ground hog
 
Posts: 2
Joined: Sat May 21, 2005 2:18 pm


Return to Scenery & Panel Design

Who is online

Users browsing this forum: No registered users and 274 guests