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Making an exclusion area

PostPosted: Mon May 16, 2005 7:11 pm
by Cesar333
I recently added new parking area and taxi area at my home airport but i cannot get rid of the trees that are stock in the area. im running fs2004. I have FSSC and airport v2.6 but im still trying to figure it out and set up an exclusion area. any one have a simple method. of doing this? thanks

Re: Making an exclusion area

PostPosted: Wed May 18, 2005 7:13 am
by bm
Ideally you want to be moving to the new FS9 tools, but even so you can either create an exclude in FSSC or use ExcludebuilderV2. I havent used FSSC for a while but if you right click it should be under misc or something similar.

Another method - presumably the default airport has a grass exclude area around the airfield, this can be extended using Ground2k4 to create a vtp poly with the same VTP texture. Or completly replaced is thats not the effect you're after.

I've written a little step by step tutorial for ground2k4 if that helps in any way - G2k4 Airport underlay tutorial

Hope this helps
Birdy

Re: Making an exclusion area

PostPosted: Sat May 21, 2005 12:01 pm
by maskrider_01
Hi Guys,

Birdman.uksd

Just visited your site- great tutorial. I learned a bunch. Thanks!

I have never designed any scenery for FS9, don't even have it loaded on my old clunker of a rig. But I do have FS2K2. Does most of what you go over WRT G2Kv4 in the tutoral apply to FS2K2 also?

I have always done the initial design for my CFS2 scenery in FSSC. Then I hand tweak the sca codes to get the effects I am after.

I have tried using G2K4 with CFS2 and have had very good results- up to a point. On my rig I get lots of visual artifacts in CFS2 with the VTP1 polys that I just can't seem to get rid of.

Anyway, WRT to the original topic of this post- exclude areas. Yes, Cesar333, an exclude can be easily added in FSSC (right click and look under Miscelaneous as Birdman.uksd suggested).

But FSSC will limit you to a square/rectangle shaped exclude that is sized to the demensions of the airfield as designated in the scenery header.

It can't be fine tuned to an irregular shape as apparently is the case in G2Kv4.

Cheers,
Chris

Re: Making an exclusion area

PostPosted: Sun May 22, 2005 4:35 am
by bm
Im afraid I don't really know, i've only started using G2k4 recently since moving from FSSC to the new FS9 tools.

I don't know whether you have it but there is a version of G2k for FS2002&CFS2 which may be better suited:
http://library.avsim.net/search.php?Sea ... &Go=Search

Other than that I can't really help im afraid! Glad you found the tutorial helpful ;)

Thanks!
Birdy

PS. It should be noted that the G2k4 VTP polygon or LWM flatten will only remove autogen etc & not remove default library objects such as generic airport buildings. An exclusion (created with Excludebuilder2 for example) will be needed to remove these.