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Gerrish Grey's Trees and Airport 2.60

PostPosted: Fri Apr 22, 2005 8:56 am
by bahbee
I'm having a hard time getting Gerrish Grey's trees from showing up in FS2004 in a scenery that I'm building. I have Grey's Trees V3 properly installed in the flight sim, and I'm using Airport 2.60 build 163 to make the scenery. I've used an earlier build of Airport to emplace Grey's trees in an FS2002 scenery that I did and had no problems. Now, however, the trees don't show in FS2004 in this new scenery that I'm building. The scenery compiles okay and everything other than the trees shows perfectly, but the trees don't display.

What am I doing wrong?
TIA,
Perplexed in VT

Re: Gerrish Grey's Trees and Airport 2.60

PostPosted: Fri Apr 22, 2005 9:05 am
by brittair
Try this way of doing it using Treeplanter.  Birdman has done a great tutorial here:

http://www.ukscenerydesign.co.uk/forum/ ... c.php?t=13

Brittair

Re: Gerrish Grey's Trees and Airport 2.60

PostPosted: Fri Apr 22, 2005 7:30 pm
by bahbee
Thank you Thank you Thank you!!! :D
I did what you said, and it works beautifully!!  Look for scenery for 6B0 in Middlebury, Vermont in the next week or so. I've got trees to plant  8)  and buildings to paint. I'll post it here on Simviation and on Flightsim.com

Happy in Vermont

Re: Gerrish Grey's Trees and Airport 2.60

PostPosted: Sat Apr 23, 2005 8:25 am
by RollerBall
What tosh and what an incredibly convuluted process. I can't believe that people are expected to slew around and 'plant' trees individually.

I also had problems with Gerrish's tree library, so I created a whole set of tree APIs and modifed Gerrish's textures with his permission.

If you download my package from the link below you will get a complete set of trees with full seasonal textures that you can place individually in Airport or FSSC. You can also vary their sizes by changing the API scale (from memory I think I made 100% = 20 metres, but it's in the ReadMe).

http://www.simviation.com/cgi-bin/syb.c ... ee_API.zip

'Planting' trees by slewing (this is an April Fools joke isn't it?) might be OK if you want to add stuff to an existing 3rd party or default scenery but I think if you are creating the scenery in Airport or FSSC you will find that placing tree APIs as you would any other is not only more efficient it's also a lot more professional.

Re: Gerrish Grey's Trees and Airport 2.60

PostPosted: Sat Apr 23, 2005 10:37 am
by bm
I thought you were an advocate of the new XML techniques Roller ;) Hehe!

What tosh and what an incredibly convuluted process. I can't believe that people are expected to slew around and 'plant' trees individually.

Treeplanter works for me! Many users are using it to plant whole swathes of countryside (eg. for use with the VFR scenery). There certainly is no point firing up FSSC when you're using all of the new xml tools to plant a few trees in the old api format  - that

Re: Gerrish Grey's Trees and Airport 2.60

PostPosted: Sat Apr 23, 2005 12:13 pm
by RollerBall
Birdy, this recommendation was aimed at someone creating a scenery in Airport and my reply was with that in kind.

Now if it had been a different question my reply would have been different.

It makes no sense mixing up the two approaches. If you're creating a whole scenery in Airport or FSSC it doesn't make sense to create a separate bgl using a tortuous process to 'plant' a few trees.

Sorry mate, but that's my opinion and I'm sticking to it.

Re: Gerrish Grey's Trees and Airport 2.60

PostPosted: Sun Apr 24, 2005 1:31 pm
by bm
That

Re: Gerrish Grey's Trees and Airport 2.60

PostPosted: Mon Apr 25, 2005 9:10 am
by brittair
People do not half get fired up around here.  Just tyrying to help but good point mixing to approaches maybe not the best idea, anyway

Thank you Thank you Thank you!!!  
I did what you said, and it works beautifully


thats all that matters

brittair