Re: bglcomp error

Posted:
Thu Feb 10, 2005 1:43 pm
by bm
Are you trying to compile a BGL XML object library or place the MDL directly using XML? I don't quite understand what CMD is - what is it? Has the MDL compiled successfully?
Birdy.
Re: bglcomp error

Posted:
Mon Feb 14, 2005 12:50 am
by gassius_maximus
I was following instructions from a tutorial on compiling gmax files. cmd is command line prompt, or something like that. you can open it by going Start > Run and then type "cmd". You are evidently able to run the bglcomp.exe from that or something.
I'm now using RWY 12 which does everything for me!! Its a much simpler program. However, i would still like to design my own terminal for a fictional airport...
Gaz
Re: bglcomp error

Posted:
Mon Feb 14, 2005 10:23 am
by bm
Sorry! - Rereading your post I can see you have exported your MDL from Gmax already. (Thought you were trying to manually export from Gmax using command prompt...)
If you are trying to create a BGL object library from your MDL so you can call the objects I can recommend using Arno's LibcreatorXML:
http://www.scenerydesign.org/forum/showthread.php?t=52You can then use ObplacerXML to place the objects contained in your library easily:
http://www.scenerydesign.org/forum/showthread.php?t=65Otherwise, the XML file produced by Gmax to place your MDL directly should compile to a BGL by dragging and dropping the file onto the bglcomp.exe
Hope this helps.
Birdy
Re: bglcomp error

Posted:
Tue Feb 15, 2005 9:39 pm
by gassius_maximus
Thanks for all your help!! I'll give these programs a try and tell you how I go with them.
Once again thanks,
Gaz