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floating polygons in fssc

PostPosted: Mon Dec 27, 2004 4:03 pm
by op
Hello one and all .im using fssc in fs 2000 and 2002. ive designed an airport with runways and taxiways, all at 269ft. but the polygons ive used to make the aprons are floating in midair at 400ft or there abouts. is there a sollution to this .im wanting the polygons at 269ft ,the same height as the rest of the scenery . thank you all. merry xmas , and a verry merry 2005. ;D ;D

Re: floating polygons in fssc

PostPosted: Mon Dec 27, 2004 4:28 pm
by Hagar
Ho op. It's been some time since I messed around with FSSC. This might sound too basic but it's worth mentioning. I think the altitude of the polygons is relative to the airport. No matter what altitude your airport is the polys at ground level would be 0 (zero) feet/metres. You might need to raise them a fraction to stop flickering.

PS. If I'm wrong I'm sure someone will correct me.


Re: floating polygons in fssc

PostPosted: Mon Dec 27, 2004 4:35 pm
by Dan
Don't worry Doug, I think your right.

In the properties box there is an input box saying Altitude. Have a fiddle with that.

The help on that box says that it is relative to the scenery altitude. That could be your problem. And what Doug says about flickering is definatly true.  ;D
Dan

Re: floating polygons in fssc

PostPosted: Wed Dec 29, 2004 2:06 pm
by op
Thanks chaps ,ive tried it and it worked,thank you for your help. and all the best for 2005. ;D ;D ;D ;D ;D

Re: floating polygons in fssc

PostPosted: Mon Jan 03, 2005 10:19 am
by _526th_Fireman
Late on this one huh? Tough to beat Hagar on a topic, lol.

All is true that Hagar and Dan mentioned. I will give you another hint that I learned when using FSSC.

As mentioned, everything you add is relative to the Scenery Altitude you set off the get go. When adding polys, objects, runways and taxiways, it is always good and strongly suggested to set it's altitude a fraction higher than 0. Say.... .01 or .02. This allows a better display, no flickering and eliminates any potential display problems.

Good luck op with your scenery. It's a lot of work, but fun to learn.