Flatten area with BGLComp

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Flatten area with BGLComp

Postby stevewilson » Mon Oct 18, 2004 10:19 pm

I seem to recall this can be done, but can't find it anywhere.

Building exclude areas is no problem, but I have read and reread the tutorial that came with the Compiling Scenery with BGLComp SDK, and I just don't see any referance to it.

So does anyone know if it is possible to create a flatten area using BGLComp?
Steve

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