I'm wondering if someone can advise me.
I've been trying to experiment with water textures, etc.., and I'm having a problem with the oceanheight bmp file.
The original size and format is 512x512, 8-bit, indexed color, uncompressed with a file size of 342k. Both Photoshop 5.5 and Corel Photopaint show this file as a normal 8-bit BMP, and they show no special "masking" or alpha channel.
I've used Photoshop 5.5 to convert a rework of mine to (what should be) the same size and color mode, but my file size comes out to 257 kb.
Ok.. something is wrong here. File sizes should match if they are the same dimensional size and format.
When I install my 257kb file into FS9, the sim crashes at scenery load with water effects set to high. Works just fine with the original 342kb file.
So I then tried installing a 24 bit color version (768kb) into FS, and the sim will load, but I have no water effects. Ok. so that isn't working.
Any ideas what I need to do to get my file correctly formatted to FS9? DXTbmp shows the file as a "normal" bitmap, but I guess there's something else that I'm missing.
Your help is seriously appreciated.. Thanks. Mag...