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Using FSSC....texture issue?

PostPosted: Mon Aug 16, 2004 7:38 pm
by JBaymore
I am using FSSC to do some scenery.

Re: Using FSSC....texture issue?

PostPosted: Mon Aug 16, 2004 10:23 pm
by Glitch
Try manualy copying textures for those objects to the sims main texture file. That might do it.

Glitch

Re: Using FSSC....texture issue?

PostPosted: Mon Aug 16, 2004 11:39 pm
by JBaymore
Glitch,

Thanks for the reply.

I am sure that will do it..... but my guess is that is NOT the way the program is supposed to work.... and it will create a LOT more work for me to do it all manually with a lot of new scenery objects.  And easy to miss some textures for complex items.

There MUST be an "automatic" way.

best,

..............john

Re: Using FSSC....texture issue?

PostPosted: Tue Aug 17, 2004 3:51 am
by oldhorse
Hi
Was wonder if some one could tell me how to remove
this line.It goes from coast to coast. I believe I got it when I hit

Re: Using FSSC....texture issue?

PostPosted: Tue Aug 17, 2004 5:50 am
by Hagar
I noticed a similar problem with a test project recently. I didn't investigate but assumed this was either a bug with FSSC or, more likely, I didn't paste the textures to the location where FSSC could find them. This can be changed from FSSC/Tools/Preferences/Locations.

If you use the Export Wizard all textures used in your project should be listed. The textures it can locate & export will be checked off in the appropriate boxes. It should be easy enough to find the missing textures & paste them into the Texture subfolder of your project. I prefer this location rather than the main Texture folder of the sim, especially if you wish to distribute your project for others to use.

Rich. I haven't seen this feature before & can't duplicate it. It's usually possible to remove an object by selecting it & hitting the Delete key.

Re: Using FSSC....texture issue?

PostPosted: Tue Aug 17, 2004 9:06 am
by RollerBall
Rich, I think you'll find that that line goes to a point which is part of one of your objects that has wrong lat/long coordinates.

Try taking a look at the various polygons you have in the scenery, maybe even take a backup of your scenery file and then take polygons/objects out one at a time, resaving, exporting and viewing the scenery each time until you find which object is responsible.

Sorry, these things do happen and you can waste quite a bit of time on each scenery project.

Eventually you get to learn that whenever you make a change to your scenery you take a copy of the last good file first before you save over it.

We all learn the hard way. I'm one of the worst, especially when it comes to FDE files. I've deleted or saved over perfectly good air/cfg file sets many times and then been unable to reproduce them when things have eventually gone pear-shaped.

Such is life ???

BTW

I never use FSSC now and have no problems with the automatic wizards in Airport that save, compile and export files directly to the scenery and texture folders of my scenery. Personally I think that despite Derek's sterling work FSSC is now past its sell-by date.

Re: Using FSSC....texture issue?

PostPosted: Wed Aug 18, 2004 9:27 pm
by JBaymore
Hagar + Roller,

Thanks for the info.   Not sure what is up.... but eventually I'll figure it out.

best,

.........................john

Re: Using FSSC....texture issue?

PostPosted: Thu Aug 19, 2004 3:16 am
by oldhorse
HI  Hagar  Roller
Thank Again,  it was Roller that got thinking in the right
direction, about wrong coordinates. It was a piece of
taxiway I was using to fill in with. Went Back there and
found a insert cycle that should not have be there
selecting it & Delete it.  :) Know if I could figure out
to plant some trees ???

Re: Using FSSC....texture issue?

PostPosted: Thu Aug 19, 2004 3:23 am
by Hagar
Know if I could figure out
to plant some trees ???

Have you tried Gerrish Gray's tree library?
http://www.simviation.com/fsdesign_scenery7.htm

Re: Using FSSC....texture issue?

PostPosted: Thu Aug 19, 2004 4:32 am
by RollerBall
If you go to the link below

http://63.217.28.218/files/1misc/Tree_API.zip

you'll find my easy to install tree macros that you can place one at a time in your scenery using FSSC or Airport.

They are based on Gerrish's original trees but have been enhanced a bit and have full seasonal textures.

Re: Using FSSC....texture issue?

PostPosted: Fri Aug 27, 2004 3:57 am
by oldhorse
HI  Hagar and Roller
Sorry it took so long to get back, But my motherboard
went south or maybe west any way it went.  :'(  
Well The new board with DDR ram is getting me closer to FS 04 that the good part. ;)
Roller got the tree but did`t get a chance to try them.
 Thanks Again
          Rich