Which texture format is needed for CFS2? I made a macro with texture and they show up black.
Re: Which format?
Posted: Thu Jul 15, 2004 3:32 am
by Hagar
Hi Lobster. Macro textures were originally 256 x 256 pixels in 8-bit colours & either R8 or standard BMP format. You can use larger textures in the16-bit Extended BMP formats in FS2000, CFS2 & the later M$ sims. BMP2000 was originally developed for working with scenery textures. http://www.mnwright.btinternet.co.uk/programs/bmp2000.htm