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Custom macro textures

PostPosted: Wed Jun 30, 2004 9:49 pm
by Matrix
Anybody now how I can make my own custom macro textures that still have the same quality as some of the textures that come with FS9?

Re: Custom macro textures

PostPosted: Thu Jul 01, 2004 2:02 am
by Hagar
It really depends what sort of textures you wish to create. For a typical building the easiest way would be to find a photo of the object you wish to texture or take your own with a digital camera. Then edit it in a suitable paint program & convert it to the appropriate format with DXTBmp.

Re: Custom macro textures

PostPosted: Thu Jul 01, 2004 4:47 am
by atotti2000
I find that it is handy if you save them in your FS9/Texture folder, assuming you have fs9 but the main texture folder means you ndo not need to worry about ever exporting them.  :)

Re: Custom macro textures

PostPosted: Thu Jul 01, 2004 6:12 am
by Hagar
[quote]I find that it is handy if you save them in your FS9/Texture folder, assuming you have fs9 but the main texture folder means you ndo not need to worry about ever exporting them.

Re: Custom macro textures

PostPosted: Thu Jul 01, 2004 12:32 pm
by Matrix
The digital camera idea works great. It saved me a lot of time. And I like that idea about keeping every separate. I don't intend to post any of my work yet, but maybe later on.

Thanks for the help

Re: Custom macro textures

PostPosted: Thu Jul 01, 2004 12:35 pm
by Hagar
The digital camera idea works great

Glad my suggestion worked. If you don't have a digital camera you can use any suitable photo. There's plenty of images of all types of buildings posted on the WWW.