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Default buildings

PostPosted: Mon May 31, 2004 7:35 pm
by woody1
Does anyone have any suggestions on how to remove the default buildings from the flightsim 2004 scenery's? I have used the exclusion of the Lat. and Long. in the fs2004 scenery.cfg file and this has worked good so far. On my latest scenery project the exclusion removes the entire area. Any suggestions would be greatly appreciated.
Lynn, ???

Re: Default buildings

PostPosted: Tue Jun 01, 2004 10:45 am
by garymbuska
If you are trying to remove buildings I would use flatten switches. You have better control of what area is to be flattened. You can use several flatten switches I beleive that 10 is the max number 0-9 but you can only have one exclude switch. Which makes it hard to remove several buildings without removing all of them. 8)
The exclude switch is used for a group of items such as objects,vor's,etc. Unless you plan on designing new buildings for this area do not use the exclude switch.

Re: Default buildings

PostPosted: Tue Jun 01, 2004 2:00 pm
by stevewilson
Gary   The problem with the flatten is that it won't remove the buildings. And the limit on the exclude is a real pain, I'm sure there is a way to have more than one, I just haven't figuared it out yet.

Steve

Re: Default buildings

PostPosted: Tue Jun 01, 2004 4:35 pm
by stevewilson
Woody:   As stated earlyer you can have only one exclude switch for the scenery, this has pestered me for sometime, I just felt that there had to be a way to add more than one.

Well there is, I just figured it out. You have to use the SDK's, and the bglcomp, I just placed several around an area to see if this would work and WOW it did.

Learn something all the time. ;D

Go to this link and d/l the "user Friendly Scenery Design Package" by Roger Mole. He has helped me a lot.

http://www.simviation.com/fsdesign_scenery8.htm

I'll watch this post so let me know how you do please.

Steve

Re: Default buildings

PostPosted: Tue Jun 01, 2004 6:00 pm
by woody1
Thanks for all the help folks,
I got the exclude to work for me but it dosen't go far enough, possible I might need two exclusions... at least it excluded all but two buildings... I can work with that  :)
Thanks for the link Steve, I will give it a try and let you know what it does for me...
Lynn, ;)

Re: Default buildings

PostPosted: Tue Jun 01, 2004 8:15 pm
by stevewilson
Your welcome Woody.  How far outside of your exclude zone are the two buildings? Can you expanded the exclude to include them?

Steve

Re: Default buildings

PostPosted: Tue Jun 01, 2004 9:03 pm
by woody1
Hi Steve,
The buildings appear to be right outside the exclude area. If I move the exclude just a millimeter...LOL the entire airport disappears. So it looks like I might have to use a second exclude or "live with it". It dosen't really look that bad it's just the default buildings are something else to be desired.
Lynn, ;)

Re: Default buildings

PostPosted: Tue Jun 01, 2004 9:45 pm
by stevewilson
Hi Woody:  I wouldn't think that the exclude would make your airport disappear,unless you have it in the wrong area within the scenery.cfg file. If I remember correcly thats what I did when I first started learning about the exclude switch.

Not sure what to advice you to do, except to learn how to use the SDK's and bglcomp program.

I'll try and think somemore on this.

Steve