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help with textures

PostPosted: Thu May 27, 2004 3:37 pm
by Daz
in what format are scenery textures supposed to be in? is it the same as for aicraft?

any feedback would be appreciated

daz

Re: help with textures

PostPosted: Thu May 27, 2004 4:38 pm
by bm
For macro textures?

I think the norm is 256x256 pixel BMP's in 8 bit colour format. Then if needed changed into DXT for faster loading. I use 512x512 so I can fit more on each texture, I don't know whether what effect that has on performance though.

I probably do it all wrong... ::)

Re: help with textures

PostPosted: Fri May 28, 2004 12:48 pm
by GWSimulations
in what format are scenery textures supposed to be in? is it the same as for aicraft?

any feedback would be appreciated

daz

I find that, for FSDS, 256 colour bitmaps are best.

Re: help with textures

PostPosted: Fri May 28, 2004 6:08 pm
by Daz
thanks very much i have sorted it now...just creating a new terminal for some airport in switzerland that only has a runway nothing else...making a full international airport out of it....

cheers

daz

Re: help with textures

PostPosted: Sat May 29, 2004 1:21 am
by bm
Those are always the best airports to do - things can only get better!

Thanks-
Birdman

Re: help with textures

PostPosted: Sat May 29, 2004 8:56 am
by GWSimulations
Those are always the best airports to do - things can only get better!

Thanks-
Birdman

Just like Kemble!