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Lots Of Help Needed With Scenery Design

PostPosted: Sat May 15, 2004 1:27 pm
by tiger63
Help Me
I'm trying to use FSSC to create some runways for CFS1
But I've got a lot of problems.
1. The airfield won't show up on the Airfield Menu. I used CFO's advanced scenery and it was listed under a section called 6.0 nd Before.

2. I used some macros that came with FSSC that were in a folder named CFS2. When I went to the scenery where the airfield was it said that it didn't find the objects in the Scenery Library. How Do I Add Them?

3. How can I create Static aircraft?

Re: Lots Of Help Needed With Scenery Design

PostPosted: Sat May 15, 2004 2:11 pm
by Dan
Hi (again) Tiger! I can posibly help with these:
1. The airfield won't show up on the Airfield Menu

No worrys there - its not your fault anyway! You must d/l a piece of software called MKAFD, which you can get from Martin Wright, at http://fly.to/mwgfx.
. I used some macros that came with FSSC that were in a folder named CFS2.[/quoteIf you are designing for CFS1, why are you using a macro for CFS2? Try some intended for your sim.
3. How can I create Static aircraft?

Probably your best bet is to add a macro of it. (You could make a mission to make the plane never move  ;)) Either search the net or SimV for one, or make your own with EOD. D/l from http://www.echos.ch/eod/.
Hope that sorts it,
Dan G

Re: Lots Of Help Needed With Scenery Design

PostPosted: Sat May 15, 2004 3:33 pm
by tiger63
Thanks. Only one thing. How do you add CFS1 macros to the scenery library?

Re: Lots Of Help Needed With Scenery Design

PostPosted: Sun May 16, 2004 1:34 pm
by Dan
I don't believe that you do - use FSSC to compile your scenery and then add into the lib' as normal. If thats what you mean.......
Dan

Re: Lots Of Help Needed With Scenery Design

PostPosted: Sun May 16, 2004 3:56 pm
by tiger63
I've got it figured out now. Thanks

Re: Lots Of Help Needed With Scenery Design

PostPosted: Mon May 24, 2004 1:45 am
by flyflyflyaway
you can make static aircraft by making them in gmax and then converting it to a bgl with the microsoft make model SDK.