Eyepoints and views

FSSC, Airport 2.*, CfgEdit, etc. Get to grips with designing Scenery & Panels here!

Eyepoints and views

Postby WebbPA » Sun Apr 18, 2004 6:11 pm

I have a panel that's gotten all out of whack after trying to adjust the views from panel.cfg and aircraft.cfg.

Panel.cfg:

VIEW_FORWARD_EYE=17.0
VIEW_FORWARD_DIR=12.0, 0.0, 0.0

Aircraft.cfg:

(Views)
eyepoint=20.210486,0.000000,2.652867

The Panels SDK says View forward eye - "Enables you to change the default eye point of a view." Not real helpful.

The Aircraft SDK is a little more helpful and says "This value specifies, in feet, the longitudinal, lateral, and vertical position of the pilot
WebbPA
Ground hog
Ground hog
 
Posts: 0
Joined: Sat Sep 25, 2010 6:01 pm

Re: Eyepoints and views

Postby Ridge » Tue Apr 20, 2004 9:36 pm

Changes where you sit in the VC, and also how you view the world from the 2d cockpit.
Ridge
Ground hog
Ground hog
 
Posts: 37
Joined: Wed Apr 07, 2004 10:43 pm
Location: Denver, CO

Re: Eyepoints and views

Postby Hagar » Wed Apr 21, 2004 4:20 am

I haven't read the latest SDKs. Generally speaking, Panel.cfg entries define the 2D panel & Aircraft.cfg entries affect the 3D visual model. In this case the Aircraft.cfg [Views] entries define the viewpoint in the DVC from Virtual Cockpit mode.
Image

Founder & Sole Member - Grumpy's Over the Hill Club for Veteran Virtual Aviators
Member of the Fox Four Group
My Google Photos albums
My Flickr albums
User avatar
Hagar
Colonel
Colonel
 
Posts: 30864
Joined: Wed Jun 19, 2002 7:15 am
Location: Costa Geriatrica

Re: Eyepoints and views

Postby WebbPA » Wed Apr 21, 2004 6:30 pm

Thanks for the help, guys.  After a little trial and error, View Forward Dir turned out to be the culprit.
WebbPA
Ground hog
Ground hog
 
Posts: 0
Joined: Sat Sep 25, 2010 6:01 pm


Return to Scenery & Panel Design

Who is online

Users browsing this forum: No registered users and 576 guests