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creating carrier hard deck

PostPosted: Fri Feb 27, 2004 8:20 am
by mag_ddave
::) Howdy all. I am building a scenery in cfs2 with Airport 2.60. It has a carrier that I need to put a hard deck on. In the past I have used H_Pauls clear.api but this deck has many angles so I used a raised polygon and then created a hardend surface area under it.The only problem I have is that I can't make  the polygon invisible.The color (00-black) keeps covering up the deck textures. The program calls for a minimum visibilty distance of 100 meters and will not allow me to proceed till I enter a value.Is there a way to make the polygon invisible? Thanks  ;D

Re: creating carrier hard deck

PostPosted: Sat Feb 28, 2004 2:07 am
by mag_ddave
::) Well, after much experimentation,I deleted the polygon and the hardene surface area and just used 3 "invisible" runways to cover the deck area.Not as nice and neat as the other would have been but it works good enough.Oh well.  ;)

Re: creating carrier hard deck

PostPosted: Sat Feb 28, 2004 1:52 pm
by N4733D
Well glad it works but wish it coulda worked the original way.

Re: creating carrier hard deck

PostPosted: Sat Feb 28, 2004 2:16 pm
by mag_ddave
;D yeah,me too.I even tried to creating a transparent texture and used various names in the hopes that the polygon would recognize it and give me a 100%  invisible deck,but never could get it to work.I think that a transparancy map named correctly might have done it.I think that the Alpha channels would read it and make it transparent.But I'm not sure how that works and that is beyond my knowledge base,so......I dropped back 10 and punted lol. ;D

Re: creating carrier hard deck

PostPosted: Sat Feb 28, 2004 11:08 pm
by Stratobat
Another way of doing it would be to design a Helipad macro in EOD, then give that a transparent texture, then use the api for the deck. You'd need to know the height of the deck though.

Regards,
Stratobat

Re: creating carrier hard deck

PostPosted: Sat Feb 28, 2004 11:32 pm
by mag_ddave
:o Yeah,I have used H_Paul's "clear.api" which is basically an invisible helo decK. It can be sized using co-oordinates but tedious to use for unusual shapes like a carrier deck that is not perfectly square.Maybe Martin Wright can shed some light on this subject,been waiting on a reply in his forums.  ;D

Re: creating carrier hard deck

PostPosted: Sat Feb 28, 2004 11:45 pm
by Stratobat
mag_ddave,

Where did you find the Carrier Macro?

Regards,
Stratobat

Re: creating carrier hard deck

PostPosted: Sun Feb 29, 2004 1:09 am
by mag_ddave
Got it from Martin Wright.Nice peice of work.He has always been very helpful,even to a technical nitwit like me LOL. ;D Here's a screen shot.Still waiting on him for an answer about manipulating the polygon visibility.Check out his web site.Great tools.
http://www.mnwright.btinternet.co.uk/index.htm

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