creating carrier hard deck
Howdy all. I am building a scenery in cfs2 with Airport 2.60. It has a carrier that I need to put a hard deck on. In the past I have used H_Pauls clear.api but this deck has many angles so I used a raised polygon and then created a hardend surface area under it.The only problem I have is that I can't make the polygon invisible.The color (00-black) keeps covering up the deck textures. The program calls for a minimum visibilty distance of 100 meters and will not allow me to proceed till I enter a value.Is there a way to make the polygon invisible? Thanks ;D
yeah,me too.I even tried to creating a transparent texture and used various names in the hopes that the polygon would recognize it and give me a 100% invisible deck,but never could get it to work.I think that a transparancy map named correctly might have done it.I think that the Alpha channels would read it and make it transparent.But I'm not sure how that works and that is beyond my knowledge base,so......I dropped back 10 and punted lol.
Yeah,I have used H_Paul's "clear.api" which is basically an invisible helo decK. It can be sized using co-oordinates but tedious to use for unusual shapes like a carrier deck that is not perfectly square.Maybe Martin Wright can shed some light on this subject,been waiting on a reply in his forums. ;D