Macro/polygon texture bleedthrough in CFS1 terrain

FSSC, Airport 2.*, CfgEdit, etc. Get to grips with designing Scenery & Panels here!

Macro/polygon texture bleedthrough in CFS1 terrain

Postby Padser » Tue Nov 18, 2003 10:10 am

Hi all,

I have recently created a fantasy island scenery for CFS1 using Martin Wright's excellent CFSClass classlist-type terrain construction tool.

I am now dressing the scenery with FSSC, which is proving to be a useful and versatile tool in its own right and I think a move up from Airport 2.60, which I was using before.

The problem I am encountering involves the bleed through of textures from runways, taxiways, polygon textures and macro textures through my underlying terrain scenery..

For example, I have an airfield nestled just beneath a mountain. Approaching the field from the east with the mountain behind causes no problems - in fact it looks quite impressive (though I say so myself... ;))

When approaching from the west, however, I can see the textures of pretty much everything on the airfield *through* the mountain. This includes the polygon textures, roads, runways, taxiways, macro objects, etc.

A  similar issue occurs with a macro object placed on a mountain peak. When approaching from below, the object (including its base) shows through the underlying terrain until sufficient altitude is gained to allow you to look down on it, when it displays well.

My macros have been created as APIs using EOD, BMP2000 and convr8 and utilise extended bitmap and .r8 textures. I have been making use of EOD's VectorJump option to handle bleed through within the macro objects themselves (not always successfully... ;)).

I have observed this effect on other sceneries so suspect that it may be unavoidable, but wonder if anyone has any suggestions to allow at least better management of this issue if not a complete  solution.

Thanks in advance,

Pads
Padser
2nd Lieutenant
2nd Lieutenant
 
Posts: 241
Joined: Wed May 21, 2003 8:24 am

Re: Macro/polygon texture bleedthrough in CFS1 ter

Postby TJ_Gumby » Thu Nov 20, 2003 12:57 pm

Hi Padser:
This is a problem that many CFS1 designers have wrestled with and speaking from much experience, i can say there's no solution that i know of. I use Terrabuilder Lite for my CFS1 terrain, and the same thing occurs. This is one reason why i no longer do CFS1 scenery.
Image
User avatar
TJ_Gumby
Captain
Captain
 
Posts: 744
Joined: Thu Mar 07, 2002 3:03 am
Location: Vancouver

Re: Macro/polygon texture bleedthrough in CFS1 ter

Postby Padser » Thu Nov 20, 2003 2:59 pm

Thanks for the reply Gumby - (loved the photo ;))

I guessed that it was something along these lines. I'm no programmer, but from my research into scasm, I'm convinced its a layerobject issue. The underlying terrain is too low down on the list of layer priorities.

I have no idea how to change this and wonder if it is even possible.

I guess we just have to design around it and make sure that scenery is on large flat areas lol

Thanks for the reply

Cheers,

Pads
Padser
2nd Lieutenant
2nd Lieutenant
 
Posts: 241
Joined: Wed May 21, 2003 8:24 am


Return to Scenery & Panel Design

Who is online

Users browsing this forum: No registered users and 395 guests