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fx_ files questions?

PostPosted: Sat Sep 13, 2003 2:47 pm
by JBaymore
I am working on developing some stuff in the effects files.  I am interested in doing some things other than what I have found info on.  I can't find the info I want in the M$ FX SDK that explains this stuff.

I have seen in some FX files commands listed occasionally that are like Sound=1.  Is it possible to play a sound file out of a general FX file?  How do I do this?  Where do I have to put the actual sound file?  Is it just .wav files that work?

I have seen things like the command Fire=1.  What is that about?   Also Light=1.  What's that?

Ther are a few other commands that I have seen that are not listed in th SDK.  Are tehre a bunch of "hidden" commands?  And if so..... is there a list somewhere?

Now a big question that is really important to me with something I am working on right now........

Can I use the [controller.X] command in a fx_ file called from the [smoke] section of the aircraft.cfg file?

I have tried... but it doesn;t seem to work.  I want to make sure that it is not something ELSE that I am doing wrong  ;).

Appreciate the help.

best,

..................john

Re: fx_ files questions?

PostPosted: Sat Sep 13, 2003 7:21 pm
by JBaymore
Back again.......

Here are the commands/keywords in the fx_ files that I really can't find a reference to in the M$ FS2002 Effects SDK:

Damage=x
Hitpoints= x.x, y.y
Magnitude=x.x, y.y
Time=x.x, y.y
Sound=x
Sound Param=x
No Interpolate=x
Fire=x
Fire Delay=x
LOD=x

I am currently wondering if some of these are "leftovers" from Combat Flight SImulator effects files (like the "Damage" and "Hitpoints" ones.... and do nothing in FS2002 or FS2004.

I REALLY wqant to know about the "sound" and "fire" functions.

And "LOD" obviously means "Level Of Detail".  But what are the vlaid values and what do those values DO?

best,

....................john