Fix for German ambulance not calling up the right

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Fix for German ambulance not calling up the right

Postby J_M_C_123 » Wed Aug 06, 2003 2:32 pm

In CFS2, the German ambulance shows up up as bleach white model with no textures. to check yourself, use mission builder to apply them and then zoomed all the way in to look at them.

Has anyone come across a fix for it?

The texture .bpm for the German ambulance is geamb.bmp. It is where it should be (master cfs2/ texture folder). It simply isn't being called up by the veh mdl. The model probably calls for a texture bmp name other than "geamb". I tried a few bmp name variants with no luck.

How do you go into the cfs1 library objects bgl and change things? (It is in the scenedb/ library/ scenery folder.) Or, just tell me what the geamb bmp should be called. Thanks for any help.
J_M_C_123
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