Scenery objects too small when exported to FS2K2

Just getting back into building my own scenery after a brief hiatus and it seems I've forgotten some things.
I'm using Autodesk VIZ 4 to build my buildings/scenery to proper scale and them I export the .3DS file over to gmax (ver. 1.2). Then I export the .bgl to FS2k2 via makemdl. My settings in gmax are set to meters but the objects are way too small once they're in FS2k2? I don't understand why the scale is changing. A large warehouse I built is so small that a squirrel wouldn't fit inside it.
Any ideas?
Thanks in advance.
I'm using Autodesk VIZ 4 to build my buildings/scenery to proper scale and them I export the .3DS file over to gmax (ver. 1.2). Then I export the .bgl to FS2k2 via makemdl. My settings in gmax are set to meters but the objects are way too small once they're in FS2k2? I don't understand why the scale is changing. A large warehouse I built is so small that a squirrel wouldn't fit inside it.
Any ideas?
Thanks in advance.