FSSC, Airport 2.*, CfgEdit, etc. Get to grips with designing Scenery & Panels here!
by Ottopilot » Wed Jul 16, 2003 11:43 am
Just getting back into building my own scenery after a brief hiatus and it seems I've forgotten some things.
I'm using Autodesk VIZ 4 to build my buildings/scenery to proper scale and them I export the .3DS file over to gmax (ver. 1.2). Then I export the .bgl to FS2k2 via makemdl. My settings in gmax are set to meters but the objects are way too small once they're in FS2k2? I don't understand why the scale is changing. A large warehouse I built is so small that a squirrel wouldn't fit inside it.
Any ideas?
Thanks in advance.
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Ottopilot
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by Firestriker » Thu Jul 17, 2003 10:23 pm
This is NOT uncommon. I have found it just best to plan on checking object dimensions anytime I move data from one modeling environment to another and when it comes to gWax or 3d Studio you need to learn to use the XForm modifier.
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Firestriker
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by Ottopilot » Fri Jul 18, 2003 7:47 am
Thanks Firestriker. I forgot about XForm. I'll give that a try.
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Ottopilot
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