Scenery objects too small when exported to FS2K2

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Scenery objects too small when exported to FS2K2

Postby Ottopilot » Wed Jul 16, 2003 11:43 am

Just getting back into building my own scenery after a brief hiatus and it seems I've forgotten some things.  

I'm using Autodesk VIZ 4 to build my buildings/scenery to proper scale and them I export the .3DS file over to gmax (ver. 1.2).  Then I export the .bgl to FS2k2 via makemdl.  My settings in gmax are set to meters but the objects are way too small once they're in FS2k2?  I don't understand why the scale is changing.  A large warehouse I built is so small that a squirrel wouldn't fit inside it.  

Any ideas?  

Thanks in advance.  
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Re: Scenery objects too small when exported to FS2

Postby Firestriker » Thu Jul 17, 2003 10:23 pm

This is NOT uncommon. I have found it just best to plan on checking object dimensions anytime I move data from one modeling environment to another and when it comes to gWax or 3d Studio you need to learn to use the XForm modifier.
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Re: Scenery objects too small when exported to FS2

Postby Ottopilot » Fri Jul 18, 2003 7:47 am

Thanks Firestriker.  I forgot about XForm.  I'll give that a try.
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