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Organising API's

PostPosted: Tue Jun 17, 2003 1:41 am
by bm
Hi everyone,

  I have a problem (whats new), whenever I include a macro in my scenery the compile list thing says nothing can be found, which folders do the textures need to be in?

Birdman

Re: Organising API's

PostPosted: Fri Jun 20, 2003 1:41 pm
by Hagar
Hi Birdman. I keep meaning to check this out for you. FSSC should find the textures if you paste them in with the macros (API files). I created a special folder - with subfolders - to keep all my 3rd party macros in.

Re: Organising API's

PostPosted: Sat Jun 21, 2003 11:52 am
by bm
Thanks Hagar for your trouble,  It was actually the default API's I was having trouble with - just seemed to stop working, but I have got the new version of FSSC and it seems to have sorted itself out.

  Thanks once again. Birdman

PS. I have another question to ask, no i'll start another topic - a small matter of a runway floating in thin air 1000ft above my scenery :o (a little tricky to land on - AI find it amusing)