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Flying Polygons

Posted:
Sun Mar 31, 2002 6:47 pm
by TJ_Gumby
I'm doing an add-on for an airport in FS2002 with Airport 2.60, i'm almost finished and I'm getting these polygons of light streaking around like ghosts when I fly over the scenery. What's worse is when I fly at night and I see one of them flash by, my pc locks up and I have to push the forbidden button. Anyone know what's causing this?
Re: Flying Polygons

Posted:
Sun Mar 31, 2002 7:36 pm
by DTWD
Aliens? It sounds like you got UFO's there. Sounds quite good as it is. Apart from having to reset.
Could you post a shot so we can see whats going on?
paul
Re: Flying Polygons

Posted:
Sun Mar 31, 2002 11:29 pm
by TJ_Gumby
Well i've been doing some more testing and it was Paul Harmons clearpad.api which was actually designed for CFS1, but despite it causing one error message during compilation, it was working really good. It must of been that error message trying to telling me not to use that pad. Its a shame I had to remove it but the flying polys are gone. Unfortunatly the seize ups are not! It's only at night and only when turning sharp, like in a helicopter or taxiing. I'm thinking it might be the frame rate going too low as this scenery has ALOT of macros. Any thoughts?
Re: Flying Polygons

Posted:
Sun Mar 31, 2002 11:34 pm
by Biggles
There is a tut on frame rates in the help section. Might be worth taking a look at.
Re: Flying Polygons

Posted:
Mon Apr 01, 2002 7:45 am
by AU_MaV
Hi
Have you tryed the latest ver of the scasm 2.86
from here
http://www.scasm.de/ there are some changes or additions for FS2K2
As for the lockups what I do is set each type of macro to a different scenery level then run
Re: Flying Polygons

Posted:
Mon Apr 01, 2002 5:05 pm
by TJ_Gumby
I think the macro that was causing the problems has corrupted something in FS2002 as i'm now getting lock ups in completely different scenerys, default as well. It looks as though I may have to do a re-install.
Re: Flying Polygons

Posted:
Tue Apr 02, 2002 7:56 am
by DTWD
Yes, thats what i would suggest.
paul
Re: Flying Polygons

Posted:
Sun May 18, 2003 1:32 am
by Wolfi
Hey to all,
I came across this forum item while looking for inputs to solve my problem with flying objects in CFS1. The objects are part of an addon library.
I remember having read about this phenomena in some tutorials - but I cannot remember where.
But I know that the prob can be solved by editing the scasm file. So this is a question for scasm fiddlers.