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Hey Hagar

PostPosted: Tue May 06, 2003 3:49 am
by Glitch
Just an update on the FSDS macro design. I exported a Macro, animated and fairly complex to cfs1 and it showed up as just a line going straight up. My guess is that there is a limit to what can be designed as a macro for cfs1, using FSDS. The problem could however be the animations. I was using the game clock to drive them.

Re: Hey Hagar

PostPosted: Tue May 06, 2003 4:39 am
by Hagar
Glitch. Thanks for the update. I'm sure you're right about the limit to what's possible with FSDS in CFS1. I was pleasantly surprised to find the macros work at all.