I am designing for CFS1. Using FSDS v1.6 to create a simple cube macro. I assigned a texture taken from Cfs1 texture folder, using FSDS then created the macro, saved as a .scm file. I used FSSC to place the macro into the scenery. When I go to the sim and enter the scenery, the macro is there, but not the texture. FSSC exported the .bmp to the scenery folder but it does not show up.The .bmp is saved in standard cfs 256x256x8bit .bmp format , in the correct scenery, texture folder. But it does not show up on the Macro.
Do I need to: A- Further process .bmp to get it to work, applied to macro. Or B-Pre process in FSDS, Or C- do something else. If so, what and how? The tutorials in FSDS nor FSSC, seem to answer this question. Any help would be appreciated. Glitch