Greeetings,
Can the smoke effects do more than one thing at a time?
Only if you trick the SIM into doing so
I have used lights for effect location and activation, as there are 9 "types" available...
Strobes can be afterburners, wing vortex; taxi or logo lights can be flap vortex, etc..
Some smoke effects cannot be used with lights because of a MS bug: if the effect uses "type=19" sprites, no luck....if you use sprite "type=21", as in wing vortex, it will work ok...
Back to "smokesystem" effects: the smoke system has only one "type"(unlike "lights" with 9 "types") and is either on or off...
I have tricked the SIM with some engine start-up effects I have done...the "smokesystem" has several entries:
engine start-up smoke, etc (lasts a short time)
orange flames (lasts a short time)
continuous blue flames (stops at shut-down)
trailing exhaust smoke in flight (stops at shut-down)
Each effect has an adjustable time delay in beginning and adjustable lifetime...so even though the "smokesystem" is "on" some effects are not seen as their time has run out until the "smokesystem" is turned on again...
The effects included in the AN-2 Colt by xomer are done this way...
Regards,
JR