Movable objects from a moving object

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Movable objects from a moving object

Postby Dave T » Wed Sep 13, 2017 1:05 pm

Still trying to be able to pick up objects from a moving ship. Ai carriers will not place objects directly onto the carrier.
A few fails using the default ai carrier as test platform near the GG Bridge, my save starts at Monday 18.50 local and the carrier moves at 19.15 local saved so that it is repeatable.
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another test most of the objects have disappeared
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this test was a disaster
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I added brake parameters to object and simvar entries which held some of the objects on the deck for a longer period of time but still did not work.
The crated fuel tank almost made it
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Objects thrown off deck
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The closest I have got to success is the fisherman stayed on the deck throughout the turn and I was able to get the cable to attach to the fisherman. Anyone know the location of a large slow moving ship with hard deck that is stationary for a period of time and that doesn't make the vicious turn that this carrier does at the start?
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Re: Movable objects from a moving object

Postby napamule » Wed Sep 13, 2017 7:27 pm

Do yourself a favor and set 'Date/Time' to August, any Saturday, any year. This will give you extra hours of daylight.
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Re: Movable objects from a moving object

Postby Shadowcaster » Thu Sep 14, 2017 2:07 am

Dave, that's a great set of screen shots, you've raised the bar with them. :clap: :clap: :clap: :dance: :dance: :dance:


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Re: Movable objects from a moving object

Postby napamule » Thu Sep 14, 2017 7:28 pm

This is the 'Scenery and Panel Design' forum. Not the Screenshot forum. He has a problem with moveable objects and wants some help. I don't do this kind of operation so can't help.
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