Blaunarwal wrote:When you have the model in ModelconverterX you can save it as *.mdl file. In the ModelconverterX package is also a make library program. Use this to add all your *.mdl objects to an object library. Add this library to your scenery together with the textures in the respective directories. ADEX has an import function for library object. Import it there and after this, you can use it within ADEX. Hope this helps
Dan
But how do I import a library object to ADE? Is it the "Import BGL" one? But then I can only select the BGL file, which does not include the textures (does it?). I've tried it and nothing appeared on ADE....